How to Paint the Autarch Death Spinner – Black (Eldritch Omens)

This video shows how to paint the Autarch Death Spinner in a shiny black, for the new Aeldari Autarch.

This is a little bit different in that the Wraithbone effect is painted first and then I just paint over it with the black shiny effect! I explain a little bit about why this happened in the video below… don’t worry, you don’t need to paint it Wraithbone, first – I just decided I wanted it black after finishing the Wraithbone version.

Video – Autarch Death Spinner

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Materials Needed

  • Base Paint: Vallejo Model Color Black
  • Highlight Paints: Vallejo Basalt Grey, and any white paint (I’ve used P3 Morrow White, but any white will do)
  • Mixing Palette: For creating various shades of grey
  • Fine Detail Brushes: For precise application of highlights
  • Water: For thinning paints

Step by Step Guide

Step 1: Base Coating

  1. Prepare the Miniature: Ensure your Autarch Deathspinner model is clean, primed, and ready for painting. If you’ve previously painted it, as I have, ensure the model is painted over in Vallejo Model Color Black. This provides a flat, non-satin finish that’s perfect as a canvas for our shiny black effect.

Step 2: Planning Your Highlights

  1. Observe the Model: Look at the shapes and details of the model. Identify areas that will naturally catch the light, such as edges, raised surfaces, and textures. The Deathspinner has a mix of flat and curved surfaces, which will influence our highlight placement.
  2. Create a Gradient Palette: Mix Vallejo Basalt Grey with black to create several shades of grey, from dark to light. Also, prepare a mix with white to create lighter greys. These will be used to build up the highlights gradually.

Step 3: Applying the Highlights

  1. Start with Mid-Tones: Begin highlighting with a mid-tone grey, not the darkest shade. This helps in mapping out the highlights clearly without committing to high contrast immediately. Apply this mid-tone grey to areas you’ve identified as natural light catchers.
  2. Increase Contrast: Gradually work your way up through the shades of grey you’ve mixed, moving towards the lighter greys and eventually white. Focus on smaller areas within the already highlighted sections to create a sense of light reflecting off a shiny surface.
  3. Edge Highlighting: Use fine detail brushes to apply edge highlights meticulously. This step is crucial for defining the shapes and textures of the model, making them stand out against the black base.

Step 4: Refining the Highlights

  1. Adjust the Highlights: If any area looks too grey or the contrast isn’t high enough, go back in with your darker greys or black to redefine the shadows. This step is about balancing the overall look to maintain the illusion of a shiny black surface.
  2. Glazing: Mix a glaze using Vallejo Model Color Black thinned down with water. Use this to subtly adjust the intensity of your highlights and shadows, smoothing out transitions and ensuring that the black remains the dominant colour.

Step 5: Final Touches

  1. Sharpening Highlights: For the brightest points, use white or a very light grey to add final touches. These should be very small, focused on the most prominent areas where light would naturally be most intense.
  2. Cleanup: Review your model and clean up any areas where the paint may have overstepped. Use black to correct any mistakes and sharpen the edges.

Watch all the tutorials for my Aeldari Autarch

Aeldari Autarch (Eldritch Omens)

A series of videos on how I painted my Aeldari Autarch (Eldritch Omens). This includes the pearlescent NMM armour, the soulstones, sword and Death Spinner(s).

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A short series on how to paint a Striking Scorpion Exarch to a high display standard. How to Paint a Striking Scorpion Exarch: Part 1 This video looks at the painting techniques and the importance of light placement and reflections. The following paints were used: Games Workshop: Moot Green, Sotek Green Vallejo: Black P3: Morrow White How to Paint a Striking Scorpion Exarch: Part 2 The video carries on with the armour, but mainly looks at the yellow face mask and NMM gold scorpion symbol on the chest. The following paints were used:Games Workshop: Moot Green, Sotek Green, Balor Brown, Mournfang Brown, XV-88, Yriel Yellow Vallejo: Black, Ice Yellow Kimera Colours: Diarylide Yellow (Yriel Yellow and Troll Slayer Orange mix as alternative) P3: Morrow White Top Tips for So Far to Paint a Striking Scorpion Exarch Colour Mixing for Green Armour:Use a mix of Moot Green and Sotek Green for a rich green colour.Adjust the ratio to control warmth and coolness in the colour.Dealing with Opacity Issues:When adding highlights and shadows, mix with white or black to improve coverage.Yellow can be challenging, so adding black or white helps with opacity.Order of Painting:Consider painting highlights and shadows first before adding mid-tones.This allows better control over saturation and coverage. Balancing Highlights:Balance highlights based on the light source; adjust brightness for different parts like shoulders and chest.Reflective Details:Reflect shiny details on the armor, like the gemstones on the helmet, on adjacent panels.Use a similar technique for lenses and gems as for the eyes. Gemstone Painting:Use a base of Sotek Green, adding a bit of black for contrast.Map out highlights in layers, from blue to white.Consider adding orange for a gold-like effect on certain areas.Attention to Detail:Be meticulous in painting smaller, intricate details to maintain realism.Feather in colors at the edges of highlights for a more natural look. Handling Contrasts:Adjust contrast using glazes if needed to tone down stark transitions. Bounce Highlights on Gold:Add orange to gold highlights for a subtle bounce effect. Highlight Placement on Ribbing:Vary the intensity and placement of highlights on ribbed sections.Align highlights with other shine points on the armor for a cohesive look. Want more Aeldari? Videos Not Showing? To view any of my paid tutorials, you need to be a member of the website – please click below to log in or join the site. Not sure about joining just yet? Check out my Youtube for all my free tutorials or sign up as a free “friend” member on this site and visit the Freebies video page! [...]
A series of videos on how I painted my Aeldari Autarch (Eldritch Omens). This includes the pearlescent NMM armour, the soulstones, sword and Death Spinner(s)! Scroll down to explore the tutorials in order, or look at specific parts or techniques of your Aeldari Autarch by clicking one of the links below: Video – Aeldari Autarch ArmourMaterials NeededVideo – Aeldari Autarch SoulstoneMaterials NeededStep-by-Step Guide:Video: Aeldari Autarch Power SwordMaterials Needed:Step by Step GuideVideo – Aeldari Autarch Death Spinner WraithboneMaterials NeededStep-by-Step GuideVideo – Aeldari Autarch Death Spinner (Black)Materials NeededStep by Step GuideVideo: How to Paint Autarch Armour, Sash and WeaponMaterials NeededVideo: How to Paint a Freehand Spider GemMaterials Needed:Step 1: Prepare the BaseStep 2: Freehand the SpiderStep 3: Add Highlights and ShadingStep 4: Glazing for SmoothnessStep 5: Final Touches and EdgingStep 6: Finishing UpMore Aeldari/Eldar! Video – Aeldari Autarch Armour All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Materials Needed Base Paints: Vallejo Turquoise (Sotek Green can be used as an alternative), Vallejo Black Highlight Paint: P3 Morrow White (or any high-quality white paint) Brushes: Fine detail brushes, including a customised, cut-down brush for stippling Palette: Preferably a wet palette for mixing and maintaining paint consistency Water: For thinning paints Step-by-Step Guide Assembly and Priming: Assemble your Autarch, ensuring clean joins and smooth surfaces. Prime the model in black to enhance the depth and contrast of the subsequent layers. Base Coating Initial Base Coat: Mix Vallejo Turquoise with a small amount of black to create a dark base colour. Apply this mixture evenly across the armour, setting the stage for the lighter highlights to come. This base layer helps in mapping out the armour’s contours and provides a foundation for building contrast. Highlighting Mixing Highlights: Create several shades of turquoise by mixing the base Vallejo Turquoise with varying amounts of black for darker shades and white for lighter shades. This range will allow you to build up the shiny armour effect through gradual layering. Applying Highlights: Start highlighting areas where light naturally hits the armour, such as the helmet’s curvature. Use a “scratchy” application method for this initial layer to block in the highlight areas without aiming for perfection. Refining Highlights Stippling Technique: Shift to a stippling technique with a customised brush (cut down to keep the tip thin) to apply the finer, lighter highlights. This approach allows for more precise control over the intensity and spread of the highlights, contributing to the shiny armour effect. Enhancing the Shine: Focus on areas that would reflect light more intensely, such as the helmet’s forehead and other raised surfaces. Gradually lighten these highlights by adding more white to the turquoise, working towards pure white for the most intense reflections. Adding Depth and Detail Creating Contrast: Apply darker shades into recesses and around the edges of the lighter highlights to enhance contrast and depth. This step is crucial for making the shiny effect believable and visually striking. Detailing with Black: Use Vallejo Black to paint areas such as the faceplate, ensuring to keep these areas distinct and not overly bright to avoid detracting from the focal points of the armour. Finishing Touches Edge Highlighting: Use the lightest turquoise mix to carefully edge highlight the armour, defining its shapes and enhancing the overall shininess. Be precise and consistent with these highlights to maintain the model’s clean appearance. Final Adjustments: Review the model for any areas that need softening or additional contrast. Use glazes (thin, transparent layers of paint) to adjust the intensity of the highlights or shadows as necessary. Video – Aeldari Autarch Soulstone All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Materials Needed Fine detail brushes Palette for mixing paints Water for thinning paints Paints Used: Games Workshop: Khorne Red, Pink Horror Vallejo: Pink, Black P3: Morrow White (or any high-quality white paint) Step-by-Step Guide: Base Coating: Begin by painting the entire soulstone with Khorne Red. Aim for a smooth, even coat. If the paint is too thick, thin it with a bit of water (about 50/50 ratio). Let dry and apply a second coat if necessary for full coverage. Creating the Horizon Line: Mix Khorne Red with a tiny amount of black to darken it slightly. Paint a wobbly horizon line towards the bottom of the soulstone, simulating a shadowed effect. This line doesn’t need to be perfectly straight; a bit of curvature adds to the natural look. Blending the Horizon: Below this line, blend back to the original Khorne Red, creating a smooth transition. You can achieve this by using a damp brush to soften the edge between the two colours. Adding Highlights: On the upper part of the soulstone, start highlighting with Pink Horror. Near the horizon line, make this highlight bright and prominent, fading it as you move upwards. Mix Pink Horror with Vallejo Pink to lighten it for further highlights, applying these closer to the top of the gem. Enhancing the Gem Effect: Introduce a brighter layer by using a mix of Vallejo Pink and white. This should be applied sparingly, focusing on the top edges and areas you want to emphasise the most. Defining the Edges: Carefully outline the left and right edges of the soulstone with the light pink mix. This step requires a steady hand to achieve a thin, precise line that enhances the gem’s shape. Final Touches: Add a small dot of P3 Morrow White at the top left of the soulstone to simulate a reflection point, making the gem appear more lustrous. Optionally, add a tiny white dot on the opposite bottom right to suggest light passing through the gem. Adjusting and Correcting: If any areas need adjustment, gently glaze over them with the base colours to correct the intensity or blend. Always allow paint to dry between layers to avoid muddying the colours. Video: Aeldari Autarch Power Sword All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Materials Needed: Vallejo Neutral Grey Vallejo Ice Yellow Games Workshop Yriel Yellow Games Workshop Mournfang Brown Games Workshop Abaddon Black Games Workshop Sotek Green P3 Morrow White A mix of Neutral Grey and Yriel Yellow A mix of Ice Yellow and Morrow White Step by Step Guide Base Coating: Start by applying a base coat of Vallejo Neutral Grey across the sword. This serves as a solid foundation for building up the NMM gold effect. Initial Highlights: Mix Vallejo Neutral Grey with a small amount of Yriel Yellow to create your first highlight layer. Focus this mixture towards the edges and points of the sword where light would naturally be strongest. Enhancing the Highlights: Gradually introduce lighter shades by adding more Yriel Yellow and then Ice Yellow into your mixes. Apply these to the most pronounced edges and features to simulate the effect of light reflecting off the metal. Defining Reflections: Pay attention to the dynamic shape of the sword, applying strategic highlights to suggest the reflection of light on its surface. This includes the curvature near the tip and along the flat of the blade. Deepening Shadows: Use a mixture of Neutral Grey and a touch of black to deepen the shadows along the less illuminated parts of the sword. This contrast is crucial for the NMM effect. Finishing Touches: For the brightest points of light reflection, mix Ice Yellow with Morrow White and apply sparingly to the very tips and edges where light would hit directly. Glazing for Depth: Glaze the sword with thin layers of Mournfang Brown and Sotek Green to add colour depth and variety, enhancing the alien quality of the weapon. Final Highlights: Use pure white to add final highlights to the most prominent areas. This step is critical for creating the illusion of a gleaming, reflective surface. Throughout this process, remember the importance of maintaining thin paint consistency to avoid clumping and to achieve the smoothest transitions possible. If you encounter challenges with colour transitions, consider creating bridge transitions by mixing intermediate shades. Video – Aeldari Autarch Death Spinner Wraithbone All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Materials Needed Base Paints: Games Workshop Dryad Bark Layer Paints: Games Workshop Baneblade Brown, Karak Stone, Morghast Bone, Ushabti Bone, Screaming Skull Highlight Paints: Games Workshop Evil Sunz Scarlet, Sotek Green, Warpstone Glow, P3 Morrow White (or any white paint) Brushes: Fine detail brushes for texture and highlight application Palette: For mixing and thinning your paints Water: For thinning paints to the desired consistency Step-by-Step Guide Start with a Black Base: Ensure your miniature is primed in black. This will deepen the subsequent layers of paint, adding to the aged effect. Apply Dryad Bark: Cover the entire weapon in a layer of Dryad Bark. This dark brown serves as a rich foundation for the wraithbone texture. Layering First Layer with Baneblade Brown: Apply Baneblade Brown over the Dryad Bark, focusing on the areas that will catch light. Don’t worry about perfect coverage; the slight translucency adds to the texture. Add Karak Stone Highlights: Layer Karak Stone over the Baneblade Brown, enhancing the lighter areas and beginning to define the wraithbone texture. Again, embrace the paint’s translucency to build depth. Texture and Detailing Fine Texture with Morghast Bone: Use Morghast Bone to start adding fine, squiggly textures resembling weathered bone. Use the very tip of your brush and light pressure to create jagged, circular shapes. Enhance Texture with Ushabti Bone: Increase the texture’s visibility by applying Ushabti Bone, focusing on shadowed areas and blending into the lighter sections for a smooth transition. Highlight with Screaming Skull: Apply Screaming Skull sparingly to the most raised areas and edges to simulate light reflecting off the bone’s surface. This layer should be thin and focused. Final Highlights and Corrections Bright Highlights with White: Use P3 Morrow White (or any white paint) diluted with water to add final touches to the texture, focusing on the highest points and sharpest edges. This step brings out the detail and adds a sense of dimension to the wraithbone. Adjust Texture and Contrast: If necessary, go back with previous colours to adjust the texture and contrast. This could mean softening too-bright areas with Screaming Skull or Ushabti Bone or deepening shadows with Morghast Bone. Adding Colour and Detail Apply Evil Sunz Scarlet: For the weapon’s energy filaments, start with a base of Evil Sunz Scarlet. Draw fine lines to mimic lightning or energy crackling from one end to the other. Mix in White for Highlights: Gradually add white to your Evil Sunz Scarlet to lighten the colour for the highlights. Focus these lighter shades towards the base (or top, depending on orientation) of the energy filaments, creating a gradient effect. Incorporate Sotek Green and Warpstone Glow: To add a unique touch and colour variation, introduce Sotek Green and Warpstone Glow sparingly into the wraithbone texture. This can simulate moss or growth, adding to the ancient appearance. Use these greens lightly to avoid overwhelming the bone texture. Painting a wraithbone texture on your Aeldari Autarch Deathspinner involves a delicate balance of layering, texture creation, and strategic highlighting. By following these steps and adjusting based on your model’s specific details and your personal preference, you can achieve a beautifully aged, textured effect that stands out on the battlefield. Remember, the key to this technique is patience and layering; build your colours gradually for the most natural and detailed result. Video – Aeldari Autarch Death Spinner (Black) All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Materials Needed Base Paint: Vallejo Model Color Black Highlight Paints: Vallejo Basalt Grey, and any white paint (I’ve used P3 Morrow White, but any white will do) Mixing Palette: For creating various shades of grey Fine Detail Brushes: For precise application of highlights Water: For thinning paints Step by Step Guide Base Coating Prepare the Miniature: Ensure your Aeldari Autarch Deathspinner is clean, primed, and ready for painting. If you’ve previously painted it, as I have, ensure the model is painted over in Vallejo Model Color Black. This provides a flat, non-satin finish that’s perfect as a canvas for our shiny black effect. Highlights Observe the Model: Look at the shapes and details of the model. Identify areas that will naturally catch the light, such as edges, raised surfaces, and textures. The Deathspinner has a mix of flat and curved surfaces, which will influence our highlight placement. Create a Gradient Palette: Mix Vallejo Basalt Grey with black to create several shades of grey, from dark to light. Also, prepare a mix with white to create lighter greys. These will be used to build up the highlights gradually. Start with Mid-Tones: Begin highlighting with a mid-tone grey, not the darkest shade. This helps in mapping out the highlights clearly without committing to high contrast immediately. Apply this mid-tone grey to areas you’ve identified as natural light catchers. Increase Contrast: Gradually work your way up through the shades of grey you’ve mixed, moving towards the lighter greys and eventually white. Focus on smaller areas within the already highlighted sections to create a sense of light reflecting off a shiny surface. Edge Highlighting: Use fine detail brushes to apply edge highlights meticulously. This step is crucial for defining the shapes and textures of the model, making them stand out against the black base. Refining the Highlights Adjust the Highlights: If any area looks too grey or the contrast isn’t high enough, go back in with your darker greys or black to redefine the shadows. This step is about balancing the overall look to maintain the illusion of a shiny black surface. Glazing: Mix a glaze using Vallejo Model Color Black thinned down with water. Use this to subtly adjust the intensity of your highlights and shadows, smoothing out transitions and ensuring that the black remains the dominant colour. Final Touches Sharpening Highlights: For the brightest points, use white or a very light grey to add final touches. These should be very small, focused on the most prominent areas where light would naturally be most intense. Cleanup: Review your Aeldari Autarch and clean up any areas where the paint may have overstepped. Use black to correct any mistakes and sharpen the edges. Video: How to Paint Autarch Armour, Sash and Weapon Materials Needed Paints: Games Workshop: Mournfang Brown, Rhinox Hide, XV-88, Balor Brown, Khorne Red, Wazdakka Red, Pink Horror Vallejo: Turquoise (Game Colour), Ice Yellow, Black P3: Morrow White Brushes: Size 00 brush (for fine details) Synthetic mixing brush (to avoid shedding hairs) Size 0 or larger brushes for broader areas Step by Step guide Step 1: How to Paint Autarch Armour Base We’ll start by focusing on the armour of the Autarch. The base colour I’m using is Vallejo Game Colour Turquoise. This is an older paint, but any similar turquoise shade will work. Begin by mixing the turquoise with some black to darken it slightly. Apply this mix as the base coat across the armour. Blocking in Highlights: Once the base coat is dry, start mapping out the primary highlights using the pure turquoise. Focus on areas where light naturally hits the model, such as the tops of the knees and the edges of the shoulder pads. Remember to hold the model under a lamp to check where the light falls. Highlight Transitions: To create smooth transitions, mix the turquoise with P3 Morrow White, creating several intermediate shades. Start layering these progressively lighter shades onto the armour, focusing on the primary highlights and then adding secondary and environmental reflections. Step 2: Refining Armour Highlights As you build up the highlights, pay attention to the contrast between light and dark areas. This contrast helps create a sense of depth and realism on the model. Adjusting Light Sources: Continue refining the primary highlights, ensuring that they are the brightest points on the armour. Secondary highlights should be slightly darker to maintain the illusion of directional light. Stippling Technique: For the most refined areas, such as the knees and shoulders, use a stippling technique with very fine brush control. This creates a texture that mimics light reflecting off a glossy surface, adding to the realism. Step 3: Painting the Sash Next, we’ll work on the sash, which presents its own challenges due to its position on the model. The colours I’ve used for the sash start with a base of Khorne Red, followed by Wazdakka Red, and then Pink Horror, progressively adding P3 Morrow White for the highlights. “I based them roughly off of the colours for the gems… starting off with Khorne Red, then Wazdakka Red, then Pink Horror, then adding more P3 Morrow White.” Highlight Placement: Start by applying the base of Khorne Red, then work up through Wazdakka Red and Pink Horror, focusing on the raised areas and where light would naturally fall. The sash around the waist and between the legs requires careful brush control due to the tight spaces. Blending Technique: Use fine, parallel brush strokes to create smooth transitions between the shadows and highlights. Turning the model upside down can help you access hard-to-reach areas and maintain consistent brush strokes. Step 4: Non-Metallic Gold Elements Finally, we’ll tackle the non-metallic gold (NMM) elements on the gun. For this, I’ve used a combination of Mournfang Brown, XV-88, Balor Brown, Ice Yellow, and Rhinox Hide. Mapping the Highlights: Start by covering the areas in Mournfang Brown. Then, using XV-88, map out where the highlights will go, focusing on the edges and areas where light would naturally catch. Building the Gold Effect: Gradually layer up to Balor Brown and Ice Yellow, adding more white to the mix for the brightest highlights. Keep the transitions smooth by carefully blending the edges of each layer. Adding Depth with Shadows: Use Rhinox Hide to darken the recesses and add shadow lines between the highlights. This contrast is essential for making the NMM effect pop. “You’re just going to be going over and over some of these lines until you get it exactly right… it’s brush control and precision work.” Final Tips and Touch-Ups After completing the main areas, take some time to review the model and make any necessary touch-ups. Pay close attention to the transitions and ensure that all highlights are consistent and well-blended. Further Tips: Lighting and Photos: Use a lamp to check your highlights and take photos to spot areas that might need refining. Reviewing your work from different angles will help catch any inconsistencies. Brush Control: Practice fine motor control with a magnifying headset if needed. The more you practice, the easier it will become to achieve smooth, consistent stippling and fine detail work. Video: How to Paint a Freehand Spider Gem Materials Needed: Vallejo Game Color Turquoise Vallejo Model Color Black P3 Morrow White Cyber Green (optional) Fine Detail Brush (I used Artis Opus Size 00) Wet Palette Thin Sandpaper or a file (for smoothing any rough textures) Kitchen Roll (for cleaning your brush) Step 1: Prepare the Base Mix the Base Colour: Begin by mixing Vallejo Game Color Turquoise with a small amount of Vallejo Model Color Black. The mix should be slightly darker than pure Turquoise but not overwhelmingly dark. Apply the Base Coat: Paint the entire round section with this base mix. Ensure an even coverage and let it dry completely. Adjust the Colour: If the initial base appears too dark or too light, adjust by adding more Turquoise or Black until you achieve the desired shade. This layer will be the foundation for the freehand spider. Step 2: Freehand the Spider Rough Outline: Start by lightly sketching the spider shape onto the base layer using a thinned version of the base colour. This is just to block in the general shape and position, so don’t worry about precision at this stage. Refine the Outline: Once the rough sketch is in place, begin refining the edges using P3 Morrow White mixed with Turquoise (add more white to the mix as needed). This mix should be lighter than the base colour but not too stark. Sharpen the edges to define the spider’s legs and body clearly. Symmetry Consideration: It’s difficult to achieve perfect symmetry, especially with freehand work. Consider making the spider asymmetrical to avoid the stress of perfect alignment. Small variances will make the design look more natural. Step 3: Add Highlights and Shading Stippling Technique: Use a stippling technique to gradually build up highlights. Dip your fine detail brush into the lighter mix (Turquoise + more white), and apply tiny, controlled dots across the spider and the background gem surface. Start with lighter pressure to achieve smaller dots. Transition Shading: For the edges of the spider, use a mix with slightly more white added to the Turquoise. Gradually build up the brightness by adding more stipples. Focus on the areas where the light would naturally hit, such as the top of the spider’s legs and body. Soft Shading: Introduce a small amount of Cyber Green into the stippling process for added depth and interest. Use this sparingly to avoid overpowering the original colour scheme. Step 4: Glazing for Smoothness Thin Glaze: Mix a very thin glaze using the base colour or slightly lighter mix. Apply this glaze over the entire spider and gem area to soften the stippling effect and blend the highlights smoothly. Be careful not to obscure the details you’ve painstakingly created. Glazing the Spider: If desired, add a final glaze of Cyber Green over the spider to enhance the depth and give a slight variation to the shine. Ensure the glaze is very thin, so it doesn’t overpower the design. Step 5: Final Touches and Edging Edge Highlighting: Use the side of your brush and apply a very fine line of the lightest mix (nearly white) to the edges of the round gem to create a sharp, defined boundary. This step will make the gem pop visually. Enhance the Spider Details: Add small highlights to the spider’s legs and body with a fine tip brush using the lightest mix. This will give the spider a more three-dimensional appearance. Check for Consistency: Review the entire section for any inconsistencies in stippling or shading. Add additional stipples or glazes as needed to ensure a smooth, cohesive finish. Step 6: Finishing Up Smooth Any Imperfections: If there are any rough spots or texture issues, gently sand them with fine sandpaper or a file. Final Inspection: Take photos or view the model under different lighting to check for any imperfections. Make any last adjustments to ensure the spider gem looks polished and consistent. Seal the Work: Once you’re satisfied with the result, consider applying a thin layer of matte or satin varnish to protect your work. Cant see the Aeldari Autarch videos? If you don’t have an account, please sign up here! The website currently has over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray More Aeldari/Eldar! [...]
These videos show how to paint an Aeldari Howling Banshee to a high level tabletop standard, ideal for a commanding presence in your army or for smaller game systems like Kill Team. Part One – How to Paint a Howling BansheeMaterials NeededPaints NeededStep-by-Step Tips and GuidePart Two: How to Paint a Howling Banshee WeaponMaterials NeededStep-by-Step Tips and Guide – Green NMMMore Video Tutorials Part One – How to Paint a Howling Banshee This session focuses on achieving a detailed, bone-coloured armour synonymous with Howling Banshees. All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Materials Needed Aeldari Howling Banshee Miniature Brushes: Various sizes, including a size two for base coating and size 00 Artist Opus (or equivalent) for detail work. Paints Needed Games Workshop Paints: Base Colours: Morghast Bone, Ushabti Bone, Screaming Skull, Mephiston Red, Sotek Green Shades and Glazes: Mournfang Brown, Darkoath Flesh (Contrast), Contrast Medium Highlight and Detail Colours: Evil Sunz Scarlet, Corvus Black (for black areas) Vallejo Paints: Basalt Grey, Pale Grey Blue, Ice Yellow (for non-metallic metals) P3 Paint: Morrow White (or any white for extreme highlights) Step-by-Step Tips and Guide Base Coating and Stippling: Prime the miniature and begin with a stippling technique using Morghast Bone and Ushabti Bone. Apply the paint thinly and evenly with a dry brush for a smooth base. Adding Depth with Contrast Paint: Mix Darkoath Flesh (Contrast) with Contrast Medium and apply over the stippled areas for added depth. Refining Armour with Stippling: Progressively build up highlights with Ushabti Bone, Screaming Skull, and Morrow White. Focus on light placement to enhance features, keeping the paint watered down for a soft finish. Glazing for Shadows: Thin down Mournfang Brown considerably and apply in recesses to deepen shadows. Painting the Eyes and Non-Metallic Metals: Use Sotek Green, Ice Yellow, and Basalt Grey for non-metallic metal areas, ensuring the correct placement of light and reflections. Hair and Cloth Details: Base the hair with Mephiston Red, building up highlights with Evil Sunz Scarlet and white. For the black areas, create subtle highlights with Basalt Grey and Pale Grey Blue, avoiding an overly grey appearance. Final Touches: Refine details, adjust highlights, and ensure a balanced, cohesive look. Part Two: How to Paint a Howling Banshee Weapon The Aeldari Howling Banshee’s power weapon will have a non-metallic, yet luminous green effect. This method involves intricate layering and stippling to simulate reflection. We’ll primarily utilise Cybrite Green from Games Workshop, blended with various quantities of black for shadows, and Vallejo’s Ice Yellow for the highlights. Materials Needed Cybrite Green (Games Workshop) Black (Vallejo Model Colour) Ice Yellow (Vallejo) Evil Sunz Scarlet (Games Workshop) Wild Rider Red (Games Workshop) Fire Dragon Bright (Games Workshop) Morrow White (P3 or any alternative white) A fine brush A wet palette Step-by-Step Tips and Guide – Green NMM Base Layer: Firstly, coat the power weapon in black, creating a pristine base. Green Layering: Blend Cybrite Green with a touch of black. Apply this darker green shade to parts of the weapon less exposed to light. Incrementally integrate more black into the mixture for creating deeper shadows, ensuring smooth transitions. Highlight Application: Form lighter shades by mixing Cybrite Green with small increments of Ice Yellow. Gradually apply these on the weapon’s raised and edge areas, depicting where light naturally strikes. Keep your paint mix slightly thinned for better control during layering. A recommended mix is two parts water to one part paint. Texture via Stippling: With the lighter green mixes, stipple the surface to generate a textured, reflective look. The density of the dots correlates with the opacity. Reflections Definition: Under a lamp, observe the natural light reflections on the blade. Mimic these on the blade’s upper portion using lighter green shades, ensuring they’re the most luminous parts. Finalising Highlights: Employ white or the palest green mix for the highest light points. Apply these sparingly as minute dots or slender lines to achieve a sparkling effect. Gemstone Painting: For red gems: Start with Evil Sunz Scarlet, augment with highlights using Wild Rider Red and Fire Dragon Bright, mainly on the gems’ lower areas. Cap off with an Ice Yellow or white dot atop each gem for reflection. For the blue gem: Adopt a similar approach, starting with Sotek Green and progressively incorporating white for highlights. Refinement and Adjustment: If needed, use glazes (diluted paint) to soften transitions or reintroduce colour in areas where over-highlighting may have occurred. Continuously evaluate and tweak the intensity and positioning of highlights to achieve a balanced and realistic reflective appearance. More Video Tutorials Free videos for logged in members – just sign up as a ‘friend’ to view and click any of the thumbs.To explore all of these, visit this page! If you don’t have an account, please sign up here! The website currently has over 350 video tutorials, plus step by step guides and PDFs. You can explore more free videos with a free “friend” membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
As many of you know, I had the chance to attend the Golden Demon 2024 in Essen, and I’m excited to share a closer look at my own entry for this year’s competition: an Aeldari Autarch. The Aeldari are one of my favourite factions in the Warhammer 40K universe, and I wanted my Autarch to reflect their balance of grace and lethality. The sleek armour and precise weaponry needed to shine while staying true to the atmospheric, almost melancholic aesthetic of the Aeldari. I went for a more refined, muted colour palette, leaning heavily on soft transitions to emphasise the organic curves of the armour, all while maintaining an aura of power befitting a commander of the Aeldari forces. The Challenge of Competing at Golden Demon Entering the Golden Demon was both exhilarating and nerve-wracking. The competition was fierce, with so many incredible painters showcasing their best work. While I knew my Aeldari Autarch might not stand out among the sheer volume of high-caliber entries, I was proud of what I had accomplished. The experience itself was a whirlwind—from navigating the event to seeing the jaw-dropping level of skill on display. It was an eye-opener for me in many ways, and despite some of the challenges (like the lighting issues I mentioned in my larger blog post), I left feeling inspired and motivated to push my skills even further. Reflection on My Autarch’s Journey In the end, my Autarch didn’t bring home a trophy, but the feedback I received from fellow painters and the community was invaluable! I will be taking a closer look at him over the next few weeks and refining some areas, now that the pressure of Golden Demon 2024 is off! Tutorials for my Aeldari Autarch For my Aeldari Autarch entry at Golden Demon 2024, I incorporated a range of advanced techniques to create a cohesive and striking look. The centrepiece of the model is the pearlescent non-metallic metal (NMM) armour, which I built up using stippling and careful glazing to create smooth transitions and the illusion of reflective light. The freehand spider web design on the jump pack added an extra layer of complexity, with volumetric highlights and red gems painted with precise horizon lines to give them depth and shine. I paid close attention to blending and glazing to ensure smooth colour transitions across the gems and web. Additionally, I finished the model with delicate freehanding on the back of the cloak and a simple base, so as to not detract too much from the Aeldari itself Why not try some of the techniques on your own Aeldari? (Or, anything you like really!) How to Paint an Aeldari Autarch (Eldritch Omens) A series of videos on how I painted my Aeldari Autarch (Eldritch Omens). This includes the pearlescent NMM armour, the soulstones, sword and Death Spinner(s). Watch Now How to Paint a Freehand Spider Gem How to paint a freehand spider gem on a round section of a backpack. The goal is to create a smooth, detailed finish using the right colours, applying stippling and glazing techniques, and ensuring sharp, clean lines in the freehand design. Watch Now Spider Web and Gems on the Jump Pack Moving on from the above tutorial to include freehand spider web designs, volumetric highlights, and painting red gems with horizon lines. Watch Now Golden Demon 2024 – My thoughts on the event and videos with awards! In the video I share my personal experience attending Golden Demon 2024 for the first time in Essen — what it was like navigating the event, the incredible models on display, and my thoughts on everything from the lighting to the judging. Watch Now Free Video Tutorials Free videos for logged in members – just sign up as a ‘friend’ to view and click any of the thumbs.To explore all of these, visit this page! If you don’t have an account, please sign up here! The website currently has over 350 video tutorials, plus step by step guides and PDFs. You can explore more free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
A series of videos on how I painted my Aeldari Avatar, from the NMM armour and gold to the glowing lava and shining soulstones! Scroll down to explore these in order, or use the contents below to jump to a specific part or technique used on the model. Quick jump! Materials ListVideo – Aeldari Avatar Basics and AirbrushingPaints and MediumsPreparation and AssemblyAirbrushing BasicsPainting TechniquesFinal TouchesVideo – Aeldari Avatar NMM SteelMaterials RequiredPreparationStep by Step GuideAdvanced TipsVideo – Aeldari Avatar NMM Shoulder ArmourMaterials NeededStep-by-Step GuideVideo – Aeldari Avatar Lava GlowMaterials NeededPainting the Lava GlowPainting the Cooled MagmaAdditional TipsVideo – Aeldari Avatar Symbol in Gold NMMMaterials NeededStep-by-Step GuideAdditional TipsVideo – Aeldari Avatar Soul StonesMaterials NeededStep-by-Step GuideAdditional Tips Materials List Primers Ultimate Primer Black Tools and Equipment Airbrush An airbrush equipped with a 0.4 needle, suitable for fine detail work and broad coverage. A compressor set to around 30psi is recommended for optimal flow and control. Magnets (optional) Small magnets if you wish to magnetize the weapon arm for easy swapping of weapons. Brushes Detail Brushes A selection of fine detail brushes for hand-painting intricate details, highlights, and glazes after the base airbrushing is complete. A range from fine to very fine is advisable – I use Artis Opus brushes but any high-quality brush designed for miniatures is recommended. Other Supplies Mixing Palette For mixing paints and thinners. A wet palette is beneficial for keeping paints hydrated during the painting process. Scrap Card or Paper For testing airbrush flow and paint consistency before applying to the model. Cleaning Supplies Airbrush cleaner and water for maintaining your airbrush after use. Protective Gear Gloves and a mask, especially if working in a poorly ventilated area, to protect against paint and thinner fumes. Assembly Materials Plastic Glue or Super Glue For assembling the miniature, excluding the parts intended to be painted separately. Hobby Knife For cleaning mould lines and preparing surfaces for magnetization or assembly. Video – Aeldari Avatar Basics and Airbrushing All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Paints and Mediums Games Workshop Mephiston Red Flash Gitz Yellow Vallejo Black Airbrush Thinner Preparation and Assembly Before we begin, ensure your model is primed with Ultimate Primer Black and assembled, except for the head and the arm, which we’ll paint separately due to their intricate details Weapon Options: The kit includes an axe, a sword, and a spear, along with three head variants. Choose your preferred options; I’ve opted for a particular head variant for its aesthetic appeal. Magnetizing Weapons: For versatility, you can magnetize the weapon arm. I’ve simplified the process by adjusting the arm’s joint for easier magnet attachment, allowing for weapon swaps without affecting in-game performance. Airbrushing Basics Equipment: I’ll be using an airbrush with a 0.4 needle and operating at around 30psi. For thinning the paint, Vallejo Airbrush Thinner is recommended for smoother application, but water can also be used as a cost-effective alternative. Initial Colour Application: Start by airbrushing the main body parts. Initially, I applied Mephiston Red to the armour, planning for a non-metallic red armour with blue flames. However, I later decided to adjust this approach for a more traditional flame colour and a non-metallic steel or iron look for the armour to reflect the flames’ light. Applying Base Colours: For the flames, begin with Mephiston Red as the base, gradually adding Flash Gitz Yellow to the mix for each layer. Aim for a smooth transition from the red at the tips to a vibrant yellow at the base of the flames. This step provides a solid foundation for detailing the flames later. Painting Techniques Precision and Patience: When airbrushing, ensure you’re working in a well-ventilated area and practice on a piece of scrap material to adjust the flow and pressure settings before applying paint to the model. Layering: Apply thin layers to achieve an even coverage without obscuring the details. This method requires patience as multiple coats may be needed for a solid colour, especially when building up from dark to light hues. Correcting Mistakes: Don’t fret over airbrush overspray; we’ll cover armour sections later with Vallejo Black to redefine the model’s details and contrast. Final Touches Detailing the Flames: After airbrushing, the next stages will involve hand painting to enhance the flames’ brightness and add depth with highlights and glazes. Armour Detailing: Following the airbrush work, we’ll hand paint the armour sections with Vallejo Black to create sharp contrasts between the flames and the armour, accentuating the model’s dynamic appearance. Thats it for the groundwork for painting your Aeldari Avatar, focusing on airbrushing techniques for a vibrant base. The next part will delve into detailed hand painting, bringing your Avatar to life. Video – Aeldari Avatar NMM Steel Part 2 in a series of how to paint the Aeldari Avatar, looking at painting the helmet in NMM) Non Metallic Metal) steel. Materials Required Paints: Mournfang Brown, Abaddon Black (Games Workshop); Black, German Grey, Basalt Grey, Neutral Grey, Dark Sea Grey, Dark Blue Pale (optional from Vallejo); Morrow White (P3). Tools: Wet palette, fine detail paintbrushes, water for diluting paints. Preparation Base Colours: Ensure your model is prepared with base colours as detailed in the prior video. This guide focuses exclusively on the helmet. Palette Preparation: Ready your wet palette with a gradient of greys from black to light grey. Include Dark Blue Pale mixed with white for optional blue-tinged reflections. Step by Step Guide Initial Highlights Start with Basalt Grey: Start by outlining the shapes of the highlights on the helmet. Use a lamp to discern where the primary highlight should be, based on the model’s orientation towards a light source. This is often on the forehead for the Aeldari Avatar. Insert Random Reflections: Beyond the primary highlight, add arbitrary, smaller reflections to mimic light from various environmental sources, such as explosions or other battlefield illuminations. Shaping Highlights Modify for Surface Shape: The shape of your highlights should vary based on the curvature and texture of the helmet’s surface. Steer clear of mirror finishes; instead, target generic highlight shapes that are simpler to achieve and adjust. Edge Highlights: Integrate edge highlights to represent light catching at sharper angles more intensely than on flatter surfaces. Enhancing Highlights Layering Greys: Progressively work up the highlights, starting from darker greys and moving towards lighter shades. The transition between shades should be subtle, enhancing the metallic effect without losing contrast. Final Details Apply Glazes for Depth: Use glazes of Mournfang Brown and Morrow White to add depth and variation to the highlights. These paints should be thinned more than usual to avoid overpowering the underlying layers. Reflections and Contrast: Introduce imagined reflections and ensure there’s a balanced contrast across the helmet. Excessive grey can diminish the metallic effect, while insufficient grey can make it appear overly dark. Finishing Touches Sharp Highlights: Utilise the brightest greys or white for the most intense points of light, particularly on edges facing upwards or at points where light would be most concentrated. Glazing for Smoothness: If needed, use glazes to smooth out transitions between highlights, especially where you aim to soften or deepen the contrast. Advanced Tips Dynamic Lighting: Consider the environment your avatar will be placed in. Adding subtle colour reflections (e.g., blues or browns) can suggest surrounding elements or atmospheric conditions. Texture Variation: Leverage the texture of your brush and the viscosity of your paint to add interest. A worn brush can create softer transitions, ideal for blending, while a new brush with a sharp point is perfect for fine details. Video – Aeldari Avatar NMM Shoulder Armour Materials Needed Paints: Neutral Grey, German Grey, Black (Vallejo); Morrow White (P3); Mournfang Brown (Games Workshop). Tools: Wet palette, size 00 Artist Opus brush, water for thinning paints. Step-by-Step Guide Preparing Your PaletteStart by mixing a range of greys from black and white on your wet palette. The inclusion of Neutral Grey can help, but the exact shades are less critical than having a smooth gradient from black to white. This range will make sure that your transitions on the armour are as smooth as possible. Mapping Primary Light SourcesDetermine where the primary light source hits the model, focusing on the shoulder pads. The areas facing the front should be the brightest. This initial mapping helps in planning where the most intense highlights and reflections will be placed. Blocking in HighlightsWith your size 00 brush, begin to block in the primary highlights. At this stage, the marks can be rough; precision comes later. Your goal is to establish the areas that will catch the most light based on the model’s orientation and the envisioned light source. Refining HighlightsAfter laying down the initial highlights, start refining them. At this point, you are not aiming for a competition-level finish but rather a coherent look that enhances the model’s focal points. Use your small brush to navigate the model’s details without overpainting previously finished areas. Adding Texture and DetailUse the tip of your brush to apply the paint in a non-uniform manner, creating texture on the armour. Techniques such as stippling or squiggly lines can add depth. Avoid repetitive patterns unless you desire a specific stylistic effect. Building Up LayersGradually work through your greys, from darkest to lightest, to build up the armour’s metallic look. Each new layer should be slightly lighter than the previous, focusing on refining the transitions and enhancing the brightness at the focal points. Glazing for AtmosphereOnce you are satisfied with the grey layers, it’s time to add atmospheric colours to the model. Using thin glazes of Mournfang Brown (and potentially Morrow White for highlights), carefully apply these to midtones and shadows to introduce warmth and coherence across the model. Final TouchesPay special attention to the model’s rear. Depending on your preference, you can either create a stark contrast between the brightly lit front and a darker rear or maintain a more uniform lighting around the model. This step involves strategic planning to ensure the model looks interesting from all angles. Consistency and PatienceThroughout the painting process, maintain a consistent paint consistency. Thinner paint layers are crucial for smooth transitions and avoiding texture build-up, especially as you approach using white for the brightest highlights. Glazing with WhiteUtilise white glazes sparingly to enhance the brightest points of the armour. This technique helps to smooth out the final appearance and add a further level of depth to the NMM effect. Video – Aeldari Avatar Lava Glow How to paint the molten lava and body panels on the Aeldari Avatar. This guide will walk you through the process of painting both the glowing lava effect and the cooled magma appearance on the body Materials Needed Paints: Flash Gitz Yellow (Games Workshop) Firedragon Bright (Games Workshop) Mephiston Red (Games Workshop) Daemonette Hide (Games Workshop) Black (Vallejo Model Colour or any black) Morrow White (P3 or any white) Tools: Wet palette, fine detail brushes, water for thinning paints. Painting the Lava Glow Preparing Your Palette On your wet palette, prepare a mix of Flash Gitz Yellow with a small amount of Morrow White to increase opacity. Aim for a shade slightly darker than Dawn Yellow but lighter than pure Flash Gitz Yellow. Base Layer Apply the yellow-white mix thoroughly into all the cracks between the model’s muscles, where you want the lava effect to show. This base layer might need to be applied liberally due to the translucency of the yellow. Adding Brightness While the first layer is still wet, add pure Morrow White into the mixture directly on the model, blending it in the centre of the lava channels to create a gradient effect from white to yellow. Enhancing the Glow After the initial layers dry, apply pure Flash Gitz Yellow at the base of the lava channels to diversify the intensity of the glow, adding depth to the effect. Darkening the Muscles Mix Mephiston Red with a bit of black to darken the muscle areas adjacent to the lava channels. This enhances the contrast and makes the glow appear more intense. Painting the Cooled Magma Initial Dark Layer Apply a mix of black across the raised areas of the muscles, avoiding covering deep recesses or textural details to maintain a sense of depth and heat variation. Adding Grey Tones Lightly brush a mix of Daemonette Hide and black over the blackened areas to simulate cooled magma. Be sparing with this application to keep the high-contrast effect intact. Final Highlights Use pure Daemonette Hide to highlight the edges and highest points of the cooled magma areas, enhancing the texture and adding a final touch to the illusion of heat emanating from beneath. Additional Tips Contrast is Key: The effectiveness of the lava glow effect relies heavily on the contrast between the bright, almost white centres of the lava channels and the dark, cooled magma areas. Layering: Build up the glow effect gradually, allowing each layer to dry before applying the next. This approach helps in achieving a smooth gradient. Mixing Paints: Adjust the mixtures based on the specific details and shapes of your model. The suggested ratios are starting points; feel free to modify them to suit your needs. Patience and Practice: Achieving a convincing lava glow effect requires patience and practice, especially when blending the colours directly on the model. Video – Aeldari Avatar Symbol in Gold NMM How to paint the symbol on the chest of the Aeldari Avatar in NMM Gold. Materials Needed Paints: Mournfang Brown (Games Workshop) XV-88 (Games Workshop) Balor Brown (Games Workshop) Flash Gitz Yellow (Games Workshop) Morrow White (P3 or any high-quality white paint) Tools: A fine detail brush, a wet palette for mixing paints, and water for diluting paints as necessary. Step-by-Step Guide Base Layer Begin by applying a base coat of Mournfang Brown to the entire chest symbol, ensuring full coverage. You may need to apply a couple of layers to achieve an opaque finish due to the paint’s translucency. Allow each layer to dry thoroughly before applying the next. Highlight Placement Next, use XV-88 to start blocking in the highlight placement. Focus on areas where the light naturally catches due to the symbol’s curvature and angles. Consider the light source direction (in this case, top left) and mimic this in your highlight placement for consistency. The XV-88 highlights should be applied generously to form the base for subsequent lighter shades. Building Up Highlights Mix Balor Brown with a small amount of Flash Gitz Yellow to create a slightly yellower gold shade. Apply this mixture to areas previously highlighted with XV-88, reducing the highlight area slightly to start forming a gradient effect. This step introduces more vibrancy and begins to establish the gold tone. Enhancing Gold Tone Use Flash Gitz Yellow mixed with a small amount of Morrow White to create the next layer of highlights. Focus on further reducing the highlight areas, concentrating on the most raised parts and edges where light would be strongest. This mixture will start to bring a bright, metallic look to the symbol. Final Highlights For the final highlights, use pure Morrow White sparingly on the very peaks and edges of the symbol to simulate the brightest points of light reflection. This step is crucial for achieving the NMM effect, as it provides the contrast needed to mimic the appearance of shiny gold. Adjusting for Realism Throughout the process, adjust the size and placement of your highlights based on the model’s orientation and your chosen light source direction. Remember, the goal is to create a realistic metallic effect through the use of non-metallic colours. Glazing for Cohesion If you find the gold effect too desaturated or not quite matching the warmth of the model’s other elements (like lava glow), you can glaze over the symbol with thin layers of Flash Gitz Yellow. This will unify the colour scheme and add warmth to the gold without obscuring the detail work. Additional Tips Light Source Consistency: Ensure all parts of the model reflect the same light source direction for a cohesive look. Layering: Achieve smooth transitions by allowing layers to dry fully before applying the next. Paint Consistency: Keep your paint slightly thinned to aid smooth application but not so much that it loses opacity too quickly. Practice Makes Perfect: NMM techniques require practice to perfect, especially in controlling the placement and size of highlights for a realistic metallic effect. Video – Aeldari Avatar Soul Stones This guide will walk you through the steps to achieve a realistic gem effect on your model using Sotek Green, Black, and Morrow White. Materials Needed Paints: Sotek Green (Games Workshop) Black (Vallejo or equivalent) Morrow White (P3 or equivalent) Tools: Fine detail brush, wet palette for mixing and diluting paints, water for thinning paints. Step-by-Step Guide Preparing the Palette On your wet palette, prepare Sotek Green, Black, and White. You’ll be using these colours to create the gem effect, with Black and White to modify the Sotek Green for shadows and highlights. Base Layer Start by applying Sotek Green directly to the soul stones on the model. Focus on achieving a neat, circular highlight at the top of each gem to represent the light source’s direction. If the paint appears too thin and the underlying colour shows through, apply another layer to enhance opacity. Highlighting Mix a small amount of Morrow White with Sotek Green to lighten the colour. Apply this lighter shade to the upper part of the gem, following the initial highlight’s shape but slightly reducing the area to create a gradient effect. Ensure this blend is more concentrated towards where you envision the light source hitting the gem, typically the top left, matching the light direction established on other parts of the model, like the non-metallic gold avatar symbol. Refining the Gem For added depth, incorporate a very small line of this lighter mix at the bottom right of the gem, creating a sense of reflection and roundness. Use the original Sotek Green to tidy up any overspill and blend the edges of your highlights for a smoother transition. Intensifying Highlights Gradually add more Morrow White to the mix for the brightest points of light on the gem. Focus these intensified highlights on a smaller area within your previously applied lighter shade, continuously narrowing the focus as you add more white. This method creates a luminous effect, simulating light reflecting within the gem. Adjusting Shadows To define the gem further, mix a small amount of Black with Sotek Green and apply it sparingly to the edges and around the base of the soul stone, enhancing its three-dimensional appearance. Be cautious with the amount of black, as it can quickly overpower the Sotek Green due to its strong pigmentation. Final Touches Use pure Morrow White to add a final pinpoint highlight to the top left of the gem, where the light source is strongest. This small detail significantly contributes to the gem’s realistic sparkle. Additional Tips Light Source Consistency: Ensure all gems on the model reflect the same light source direction for coherence across the miniature. Layering: Achieve a smooth transition between shades by allowing each layer to dry thoroughly before applying the next. This technique prevents unwanted blending and muddiness. Paint Consistency: Adjust the paint’s thickness based on the effect you’re aiming for. Thinner paint can act as a glaze to smooth out transitions, while thicker paint is better for opaque highlights. Practice: Perfecting the soul stone effect may take practice. Experiment on a test model or an inconspicuous area before applying the technique to more visible parts of the miniature. By following these steps and adjusting your technique as needed based on the specific details and shape of your model’s soul stones, you can achieve a striking and realistic gem effect. If you don’t have an account, please sign up here! The website currently has over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
These videos show how to paint the Aeldari Soul Weaver from the Killteam: Nachmund boxed set that Games Workshop sent me. Video: How to Paint the Aeldari Soul Weaver Part One All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Video: How to Paint the Aeldari Soul Weaver Part Two Paints Games Workshop / Citadel: Pink Horror Cadian Fleshtone Corvus Black Mephiston Red Mournfang Brown Warpstone Glow XV-88 Morghast Bone Screaming Skull Dryad Bark Vallejo: Turquoise Light Turquoise Model Colour Black P3: Morrow White Brushes A range of sizes for different tasks: Detail work: Fine-tip brushes, such as a size 0 or 00, for eyes, facial details, and filigree. Base coating and blending: Larger brushes, sizes 1 to 4, for smoother application over larger areas like cloaks and armour. A dedicated dry brush for texture work on bases. Additional Materials Primer: Black primer for base coating. Wet Palette: To keep paints moist and facilitate mixing and blending. Water pot: For rinsing brushes. Paper Towel or Cloth: For brush drying and cleaning. Palette: For mixing paints, if not using a wet palette. Glue: For assembling the model. Blu-tack or Temporary Adhesive: Recommended for temporarily positioning parts like the head for easier painting access. Fine Sand and PVA Glue: For texturing the base. Varnish: Matte varnish to protect the finished model. Tweezers and Sculpting Tools: Useful for applying small details like tufts or manipulating small parts. Static Grass or Tufts: For detailing the base. Preparation Assembly: Assemble the model but consider leaving the head unglued to make painting the face easier. Prime the model in black to prepare it for painting. Painting Guide Armour and Cloak Armour Base: Mix Vallejo Turquoise with a small amount of black to create a dark turquoise shade. Apply this mixture to the armour sections of the model. Cloak Base: For the cloak, use Pink Horror mixed with a slight amount of black to achieve a dark pink base. Skin Base Layer: Apply Cadian Fleshtone, diluted with water (about 50:50), to the skin areas. Several layers may be required for opaque coverage due to the translucent nature of the paint. Facial Features Eyes and Eyebrows: Detail the eyes with Corvus Black and highlight with a light grey mixed from black and white. Add eyebrows with Corvus Black for a natural appearance. Lips: Paint the lips with the same pink used for the cloak and highlight accordingly. Hair Mix Mephiston Red and Mournfang Brown for the hair’s base colour. Highlight by adding white to this mixture, progressively lightening the shade for higher highlights. Leather and Accessories Base Colour: Use Dryad Bark for leather parts, adding Cadian Fleshtone to lighten for highlights. Soul Stones: Start with Warpstone Glow, adding white for highlights. Place a white dot on the top left of each stone to simulate light reflection. Final Details and Assembly Reassemble: If you left the head detached, glue it in place once the face is fully painted. Base: Apply a simple textured base coated in a neutral colour like XV-88, followed by dry brushing with Morghast Bone and Screaming Skull to highlight texture. Additional Tips Highlighting: Use a wet palette to mix and blend colours smoothly. When highlighting, work from dark base shades up to light tones, focusing on where light naturally hits the model. Blending: For smooth transitions, especially on the cloak and skin, thin your paints and build up layers gradually. Detail Work: For fine details like eyes, use a fine-tip brush and steady hand. Keep correction fluid handy for any slips. Finishing Touches: Use a light hand with final white highlights to ensure they complement rather than overwhelm the model’s colours. More Aeldari/Eldar Tutorials to Explore! If you don’t have an account, please sign up here! The website currently has over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
In this tutorial, I’ll be guiding you through how to paint an Aeldari Autarch power sword, focusing on achieving a non-metallic metal (NMM) effect to accentuate its alien elegance. Video: How to Paint Aeldari Autarch Power Sword All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Materials Needed: Vallejo Neutral Grey Vallejo Ice Yellow Games Workshop Yriel Yellow Games Workshop Mournfang Brown Games Workshop Abaddon Black Games Workshop Sotek Green P3 Morrow White A mix of Neutral Grey and Yriel Yellow A mix of Ice Yellow and Morrow White Step by Step Guide Base Coating: Start by applying a base coat of Vallejo Neutral Grey across the sword. This serves as a solid foundation for building up the NMM gold effect. Initial Highlights: Mix Vallejo Neutral Grey with a small amount of Yriel Yellow to create your first highlight layer. Focus this mixture towards the edges and points of the sword where light would naturally be strongest. Enhancing the Highlights: Gradually introduce lighter shades by adding more Yriel Yellow and then Ice Yellow into your mixes. Apply these to the most pronounced edges and features to simulate the effect of light reflecting off the metal. Defining Reflections: Pay attention to the dynamic shape of the sword, applying strategic highlights to suggest the reflection of light on its surface. This includes the curvature near the tip and along the flat of the blade. Deepening Shadows: Use a mixture of Neutral Grey and a touch of black to deepen the shadows along the less illuminated parts of the sword. This contrast is crucial for the NMM effect. Finishing Touches: For the brightest points of light reflection, mix Ice Yellow with Morrow White and apply sparingly to the very tips and edges where light would hit directly. Glazing for Depth: Glaze the sword with thin layers of Mournfang Brown and Sotek Green to add colour depth and variety, enhancing the alien quality of the weapon. Final Highlights: Use pure white to add final highlights to the most prominent areas. This step is critical for creating the illusion of a gleaming, reflective surface. Throughout this process, remember the importance of maintaining thin paint consistency to avoid clumping and to achieve the smoothest transitions possible. If you encounter challenges with colour transitions, consider creating bridge transitions by mixing intermediate shades. Watch all the tutorials for my Aeldari Autarch Aeldari Autarch (Eldritch Omens) A series of videos on how I painted my Aeldari Autarch (Eldritch Omens). This includes the pearlescent NMM armour, the soulstones, sword and Death Spinner(s). Watch Now If you don’t have an account, please sign up here! The website currently has over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
This video shows how to paint an Aeldari Howling Banshee Triskele Weapon to a high level tabletop standard. The Aeldari Howling Banshee’s power weapon (the ‘triskele’ weapon) will have a non-metallic, yet luminous green effect. This method involves intricate layering and stippling to simulate reflection. We’ll primarily utilise Cybrite Green from Games Workshop, blended with various quantities of black for shadows, and Vallejo’s Ice Yellow for the highlights. Materials Needed Cybrite Green (Games Workshop) Black (Vallejo Model Colour) Ice Yellow (Vallejo) Evil Sunz Scarlet (Games Workshop) Wild Rider Red (Games Workshop) Fire Dragon Bright (Games Workshop) Morrow White (P3 or any alternative white) A fine brush A wet palette Step-by-Step Tips and Guide – Green NMM Base Layer: Firstly, coat the triskele weapon in black, creating a pristine base. Green Layering: Blend Cybrite Green with a touch of black. Apply this darker green shade to parts of the triskele weaponless exposed to light. Incrementally integrate more black into the mixture for creating deeper shadows, ensuring smooth transitions. Highlight Application: Form lighter shades by mixing Cybrite Green with small increments of Ice Yellow. Gradually apply these on the triskele weapon’s raised and edge areas, depicting where light naturally strikes. Keep your paint mix slightly thinned for better control during layering. A recommended mix is two parts water to one part paint. Texture via Stippling: With the lighter green mixes, stipple the surface to generate a textured, reflective look. The density of the dots correlates with the opacity. Reflections Definition: Under a lamp, observe the natural light reflections on the blade. Mimic these on the blade’s upper portion using lighter green shades, ensuring they’re the most luminous parts. Finalising Highlights: Employ white or the palest green mix for the highest light points. Apply these sparingly as minute dots or slender lines to achieve a sparkling effect. Gemstone Painting: For red gems: Start with Evil Sunz Scarlet, augment with highlights using Wild Rider Red and Fire Dragon Bright, mainly on the gems’ lower areas. Cap off with an Ice Yellow or white dot atop each gem for reflection. For the blue gem: Adopt a similar approach, starting with Sotek Green and progressively incorporating white for highlights. Refinement and Adjustment: If needed, use glazes (diluted paint) to soften transitions or reintroduce colour in areas where over-highlighting may have occurred. Continuously evaluate and tweak the intensity and positioning of highlights to achieve a balanced and realistic reflective appearance on the triskele weapon. Explore more Non-Metallic Metal Tutorials If you don’t have an account, please sign up here! The website currently has over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free “freebies” membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
This video shows how to paint the Autarch Death Spinner in a shiny black, for the new Aeldari Autarch. This is a little bit different in that the Wraithbone effect is painted first and then I just paint over it with the black shiny effect! I explain a little bit about why this happened in the video below… don’t worry, you don’t need to paint it Wraithbone, first – I just decided I wanted it black after finishing the Wraithbone version. Video – Autarch Death Spinner All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Materials Needed Base Paint: Vallejo Model Color Black Highlight Paints: Vallejo Basalt Grey, and any white paint (I’ve used P3 Morrow White, but any white will do) Mixing Palette: For creating various shades of grey Fine Detail Brushes: For precise application of highlights Water: For thinning paints Step by Step Guide Step 1: Base Coating Prepare the Miniature: Ensure your Autarch Deathspinner model is clean, primed, and ready for painting. If you’ve previously painted it, as I have, ensure the model is painted over in Vallejo Model Color Black. This provides a flat, non-satin finish that’s perfect as a canvas for our shiny black effect. Step 2: Planning Your Highlights Observe the Model: Look at the shapes and details of the model. Identify areas that will naturally catch the light, such as edges, raised surfaces, and textures. The Deathspinner has a mix of flat and curved surfaces, which will influence our highlight placement. Create a Gradient Palette: Mix Vallejo Basalt Grey with black to create several shades of grey, from dark to light. Also, prepare a mix with white to create lighter greys. These will be used to build up the highlights gradually. Step 3: Applying the Highlights Start with Mid-Tones: Begin highlighting with a mid-tone grey, not the darkest shade. This helps in mapping out the highlights clearly without committing to high contrast immediately. Apply this mid-tone grey to areas you’ve identified as natural light catchers. Increase Contrast: Gradually work your way up through the shades of grey you’ve mixed, moving towards the lighter greys and eventually white. Focus on smaller areas within the already highlighted sections to create a sense of light reflecting off a shiny surface. Edge Highlighting: Use fine detail brushes to apply edge highlights meticulously. This step is crucial for defining the shapes and textures of the model, making them stand out against the black base. Step 4: Refining the Highlights Adjust the Highlights: If any area looks too grey or the contrast isn’t high enough, go back in with your darker greys or black to redefine the shadows. This step is about balancing the overall look to maintain the illusion of a shiny black surface. Glazing: Mix a glaze using Vallejo Model Color Black thinned down with water. Use this to subtly adjust the intensity of your highlights and shadows, smoothing out transitions and ensuring that the black remains the dominant colour. Step 5: Final Touches Sharpening Highlights: For the brightest points, use white or a very light grey to add final touches. These should be very small, focused on the most prominent areas where light would naturally be most intense. Cleanup: Review your model and clean up any areas where the paint may have overstepped. Use black to correct any mistakes and sharpen the edges. Watch all the tutorials for my Aeldari Autarch Aeldari Autarch (Eldritch Omens) A series of videos on how I painted my Aeldari Autarch (Eldritch Omens). This includes the pearlescent NMM armour, the soulstones, sword and Death Spinner(s). Watch Now Explore more Aeldari Tutorials If you don’t have an account, please sign up here! The website currently has over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
Here we will be painting an Aeldari Soulstone, a key decorative feature that brings your Eldar models to life with vibrant colours and intricate light effects. Follow this guide closely to achieve a stunning gemstone effect on your miniature. Video – Aeldari Soulstone All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Materials Needed Fine detail brushes Palette for mixing paints Water for thinning paints Paints Used: Games Workshop: Khorne Red, Pink Horror Vallejo: Pink, Black P3: Morrow White (or any high-quality white paint) Step-by-Step Guide: Base Coating: Begin by painting the entire soulstone with Khorne Red. Aim for a smooth, even coat. If the paint is too thick, thin it with a bit of water (about 50/50 ratio). Let dry and apply a second coat if necessary for full coverage. Creating the Horizon Line: Mix Khorne Red with a tiny amount of black to darken it slightly. Paint a wobbly horizon line towards the bottom of the soulstone, simulating a shadowed effect. This line doesn’t need to be perfectly straight; a bit of curvature adds to the natural look. Blending the Horizon: Below this line, blend back to the original Khorne Red, creating a smooth transition. You can achieve this by using a damp brush to soften the edge between the two colours. Adding Highlights: On the upper part of the soulstone, start highlighting with Pink Horror. Near the horizon line, make this highlight bright and prominent, fading it as you move upwards. Mix Pink Horror with Vallejo Pink to lighten it for further highlights, applying these closer to the top of the gem. Enhancing the Gem Effect: Introduce a brighter layer by using a mix of Vallejo Pink and white. This should be applied sparingly, focusing on the top edges and areas you want to emphasise the most. Defining the Edges: Carefully outline the left and right edges of the soulstone with the light pink mix. This step requires a steady hand to achieve a thin, precise line that enhances the gem’s shape. Final Touches: Add a small dot of P3 Morrow White at the top left of the soulstone to simulate a reflection point, making the gem appear more lustrous. Optionally, add a tiny white dot on the opposite bottom right to suggest light passing through the gem. Adjusting and Correcting: If any areas need adjustment, gently glaze over them with the base colours to correct the intensity or blend. Always allow paint to dry between layers to avoid muddying the colours. Tips for Success: Patience is Key: Work slowly, especially when applying highlights and blending colours. Thin Layers: Thin your paints to ensure smooth transitions and avoid obscuring details on the miniature. Practice Makes Perfect: If you’re new to painting gems, practice on a spare bit or an inconspicuous area first. This approach to painting an Aeldari Soulstone can be adapted for any gem colours by substituting the base and highlight paints. Experiment with different shades to customise your army’s look. Enjoy the process and take pride in adding these vibrant details to your miniatures! Watch all the tutorials for my Aeldari Autarch Aeldari Autarch (Eldritch Omens) A series of videos on how I painted my Aeldari Autarch (Eldritch Omens). This includes the pearlescent NMM armour, the soulstones, sword and Death Spinner(s). Watch Now If you don’t have an account, please sign up here! The website currently has over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
In this How to Paint Autarch Armour, Sash and Weapon guide, we’ll dive into the painting process for an Aeldari Autarch, focusing on the armour, sash, and gold elements on the gun. This is part of an ongoing series where I’ve been working on this model, refining techniques to prepare it for competition. Below is a detailed step-by-step guide to help you achieve a similar level of detail and finish For all the Aeldari Autarch videos so far, follow this link: Aeldari Autarch (Eldritch Omens) A series of videos on how I painted my Aeldari Autarch (Eldritch Omens). This includes the pearlescent NMM armour, the soulstones, sword and Death Spinner(s). Watch Now Video: How to Paint Autarch Armour, Sash and Weapon Materials Needed Paints: Games Workshop: Mournfang Brown, Rhinox Hide, XV-88, Balor Brown, Khorne Red, Wazdakka Red, Pink Horror Vallejo: Turquoise (Game Colour), Ice Yellow, Black P3: Morrow White Brushes: Size 00 brush (for fine details) Synthetic mixing brush (to avoid shedding hairs) Size 0 or larger brushes for broader areas Step 1: How to Paint Autarch Armour Base We’ll start by focusing on the armour of the Autarch. The base colour I’m using is Vallejo Game Colour Turquoise. This is an older paint, but any similar turquoise shade will work. Begin by mixing the turquoise with some black to darken it slightly. Apply this mix as the base coat across the armour. “I went in with the flat turquoise colour and mapped out some of the highlight positions… the only highlight that you can map with assistance is the primary light source highlight.” Blocking in Highlights: Once the base coat is dry, start mapping out the primary highlights using the pure turquoise. Focus on areas where light naturally hits the model, such as the tops of the knees and the edges of the shoulder pads. Remember to hold the model under a lamp to check where the light falls. Highlight Transitions: To create smooth transitions, mix the turquoise with P3 Morrow White, creating several intermediate shades. Start layering these progressively lighter shades onto the armour, focusing on the primary highlights and then adding secondary and environmental reflections. “To get this super smooth kind of transition, more is kind of better… it makes it easier to layer them up just so that there’s not a big jump between each highlight layer.” Step 2: Refining Armour Highlights As you build up the highlights, pay attention to the contrast between light and dark areas. This contrast helps create a sense of depth and realism on the model. Adjusting Light Sources: Continue refining the primary highlights, ensuring that they are the brightest points on the armour. Secondary highlights should be slightly darker to maintain the illusion of directional light. “All the primary light sources should be consistent on the model… then you put all the secondary and other light sources just a bit darker.” Stippling Technique: For the most refined areas, such as the knees and shoulders, use a stippling technique with very fine brush control. This creates a texture that mimics light reflecting off a glossy surface, adding to the realism. “It just gives a nice sort of texture variation and it also again separates the cloth material out from the armour material.” Step 3: Painting the Sash Next, we’ll work on the sash, which presents its own challenges due to its position on the model. The colours I’ve used for the sash start with a base of Khorne Red, followed by Wazdakka Red, and then Pink Horror, progressively adding P3 Morrow White for the highlights. “I based them roughly off of the colours for the gems… starting off with Khorne Red, then Wazdakka Red, then Pink Horror, then adding more P3 Morrow White.” Highlight Placement: Start by applying the base of Khorne Red, then work up through Wazdakka Red and Pink Horror, focusing on the raised areas and where light would naturally fall. The sash around the waist and between the legs requires careful brush control due to the tight spaces. “The tricky area to paint is between the legs… I’ve used my size 00 brush for painting in here just because it gives me a little bit more breathing room for the brush marks.” Blending Technique: Use fine, parallel brush strokes to create smooth transitions between the shadows and highlights. Turning the model upside down can help you access hard-to-reach areas and maintain consistent brush strokes. “You’re going from a darker to a lighter colour each time, always painting towards the highest highlight point.” Step 4: Non-Metallic Gold Elements Finally, we’ll tackle the non-metallic gold (NMM) elements on the gun. For this, I’ve used a combination of Mournfang Brown, XV-88, Balor Brown, Ice Yellow, and Rhinox Hide. “The colours you should be pretty familiar with for the non-metallic gold are Mournfang Brown, XV-88, Balor Brown, Ice Yellow, and then additional mixes depending on what you need.” Mapping the Highlights: Start by covering the areas in Mournfang Brown. Then, using XV-88, map out where the highlights will go, focusing on the edges and areas where light would naturally catch. Building the Gold Effect: Gradually layer up to Balor Brown and Ice Yellow, adding more white to the mix for the brightest highlights. Keep the transitions smooth by carefully blending the edges of each layer. “All you’re doing is just going through the layers… you just want a smooth finish because it makes the look of the material different to the other parts on the model.” Adding Depth with Shadows: Use Rhinox Hide to darken the recesses and add shadow lines between the highlights. This contrast is essential for making the NMM effect pop. “You’re just going to be going over and over some of these lines until you get it exactly right… it’s brush control and precision work.” Final Tips and Touch-Ups After completing the main areas, take some time to review the model and make any necessary touch-ups. Pay close attention to the transitions and ensure that all highlights are consistent and well-blended. Further Tips: Lighting and Photos: Use a lamp to check your highlights and take photos to spot areas that might need refining. Reviewing your work from different angles will help catch any inconsistencies. Brush Control: Practice fine motor control with a magnifying headset if needed. The more you practice, the easier it will become to achieve smooth, consistent stippling and fine detail work. “The more you do it, the better at it you get… and indeed people win Slayer Swords just using this technique.” Stay Tuned for More This is just one step in completing the Aeldari Autarch. Next, I’ll be working on the cloak and warp jump generator, adding some freehand details to really make the model stand out. I hope you found this guide helpful—thank you for following along! If you don’t have an account here on my website, please sign up here! I have over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
This video shows how to paint the Death Spinner in a wraithbone texture, for the new Aeldari Autarch. This guide will walk you through the entire process, from base coating to final highlights, using a range of Games Workshop paints. The goal is to achieve an ancient, weathered look reminiscent of bone, adding depth and character to your model. Video – Autarch Death Spinner Wraithbone All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Materials Needed Base Paints: Games Workshop Dryad Bark Layer Paints: Games Workshop Baneblade Brown, Karak Stone, Morghast Bone, Ushabti Bone, Screaming Skull Highlight Paints: Games Workshop Evil Sunz Scarlet, Sotek Green, Warpstone Glow, P3 Morrow White (or any white paint) Brushes: Fine detail brushes for texture and highlight application Palette: For mixing and thinning your paints Water: For thinning paints to the desired consistency Step 1: Base Coating Start with a Black Base: Ensure your miniature is primed in black. This will deepen the subsequent layers of paint, adding to the aged effect. Apply Dryad Bark: Cover the entire weapon in a layer of Dryad Bark. This dark brown serves as a rich foundation for the wraithbone texture. Step 2: Layering First Layer with Baneblade Brown: Apply Baneblade Brown over the Dryad Bark, focusing on the areas that will catch light. Don’t worry about perfect coverage; the slight translucency adds to the texture. Add Karak Stone Highlights: Layer Karak Stone over the Baneblade Brown, enhancing the lighter areas and beginning to define the wraithbone texture. Again, embrace the paint’s translucency to build depth. Step 3: Texture and Detailing Fine Texture with Morghast Bone: Use Morghast Bone to start adding fine, squiggly textures resembling weathered bone. Use the very tip of your brush and light pressure to create jagged, circular shapes. Enhance Texture with Ushabti Bone: Increase the texture’s visibility by applying Ushabti Bone, focusing on shadowed areas and blending into the lighter sections for a smooth transition. Highlight with Screaming Skull: Apply Screaming Skull sparingly to the most raised areas and edges to simulate light reflecting off the bone’s surface. This layer should be thin and focused. Step 4: Final Highlights and Corrections Bright Highlights with White: Use P3 Morrow White (or any white paint) diluted with water to add final touches to the texture, focusing on the highest points and sharpest edges. This step brings out the detail and adds a sense of dimension to the wraithbone. Adjust Texture and Contrast: If necessary, go back with previous colours to adjust the texture and contrast. This could mean softening too-bright areas with Screaming Skull or Ushabti Bone or deepening shadows with Morghast Bone. Step 5: Adding Colour and Detail Apply Evil Sunz Scarlet: For the weapon’s energy filaments, start with a base of Evil Sunz Scarlet. Draw fine lines to mimic lightning or energy crackling from one end to the other. Mix in White for Highlights: Gradually add white to your Evil Sunz Scarlet to lighten the colour for the highlights. Focus these lighter shades towards the base (or top, depending on orientation) of the energy filaments, creating a gradient effect. Incorporate Sotek Green and Warpstone Glow: To add a unique touch and colour variation, introduce Sotek Green and Warpstone Glow sparingly into the wraithbone texture. This can simulate moss or growth, adding to the ancient appearance. Use these greens lightly to avoid overwhelming the bone texture. Painting a wraithbone texture on your Aeldari Autarch Deathspinner involves a delicate balance of layering, texture creation, and strategic highlighting. By following these steps and adjusting based on your model’s specific details and your personal preference, you can achieve a beautifully aged, textured effect that stands out on the battlefield. Remember, the key to this technique is patience and layering; build your colours gradually for the most natural and detailed result. Watch all the tutorials for my Aeldari Autarch Aeldari Autarch (Eldritch Omens) A series of videos on how I painted my Aeldari Autarch (Eldritch Omens). This includes the pearlescent NMM armour, the soulstones, sword and Death Spinner(s). Watch Now If you don’t have an account, please sign up here! The website currently has over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
This video shows how to paint Aeldari Autarch Armour for the new Aeldari Autarch from Eldritch Omens to display standard. Creating a striking, shiny armour effect on an Aeldari Autarch miniature requires patience, precision, and a blend of carefully chosen paints. This guide outlines the steps to achieve a high-quality finish using Vallejo and P3 paints, focusing primarily on achieving a glossy, turquoise armour reflective of the Aeldari’s elegant aesthetics. We’ll start with the helmet and touch on techniques applicable to other armour parts Video – Aeldari Autarch Armour All videos are recorded in HD 1080p or higher – use full screen for the full effect and let the video load completely. You can also click the little “cog” and change the speed of the video, if I am going too fast (or slow!). Materials Needed Base Paints: Vallejo Turquoise (Sotek Green can be used as an alternative), Vallejo Black Highlight Paint: P3 Morrow White (or any high-quality white paint) Brushes: Fine detail brushes, including a customised, cut-down brush for stippling Palette: Preferably a wet palette for mixing and maintaining paint consistency Water: For thinning paints Preparing the Model Assembly and Priming: Assemble your Autarch, ensuring clean joins and smooth surfaces. Prime the model in black to enhance the depth and contrast of the subsequent layers. Base Coating Initial Base Coat: Mix Vallejo Turquoise with a small amount of black to create a dark base colour. Apply this mixture evenly across the armour, setting the stage for the lighter highlights to come. This base layer helps in mapping out the armour’s contours and provides a foundation for building contrast. Highlighting Mixing Highlights: Create several shades of turquoise by mixing the base Vallejo Turquoise with varying amounts of black for darker shades and white for lighter shades. This range will allow you to build up the shiny armour effect through gradual layering. Applying Highlights: Start highlighting areas where light naturally hits the armour, such as the helmet’s curvature. Use a “scratchy” application method for this initial layer to block in the highlight areas without aiming for perfection. Refining Highlights Stippling Technique: Shift to a stippling technique with a customised brush (cut down to keep the tip thin) to apply the finer, lighter highlights. This approach allows for more precise control over the intensity and spread of the highlights, contributing to the shiny armour effect. Enhancing the Shine: Focus on areas that would reflect light more intensely, such as the helmet’s forehead and other raised surfaces. Gradually lighten these highlights by adding more white to the turquoise, working towards pure white for the most intense reflections. Adding Depth and Detail Creating Contrast: Apply darker shades into recesses and around the edges of the lighter highlights to enhance contrast and depth. This step is crucial for making the shiny effect believable and visually striking. Detailing with Black: Use Vallejo Black to paint areas such as the faceplate, ensuring to keep these areas distinct and not overly bright to avoid detracting from the focal points of the armour. Finishing Touches Edge Highlighting: Use the lightest turquoise mix to carefully edge highlight the armour, defining its shapes and enhancing the overall shininess. Be precise and consistent with these highlights to maintain the model’s clean appearance. Final Adjustments: Review the model for any areas that need softening or additional contrast. Use glazes (thin, transparent layers of paint) to adjust the intensity of the highlights or shadows as necessary. Painting the Aeldari Autarch’s shiny armour is a meticulous process that rewards patience and attention to detail. By gradually building up highlights and carefully controlling the contrast between light and dark areas, you can achieve a vibrant, reflective armour finish that stands out on the battlefield or in a display case. Remember, the key to a successful paint job is not just in following the steps but in adapting the techniques to suit the unique contours and details of your miniature. Watch all the tutorials for my Aeldari Autarch Aeldari Autarch (Eldritch Omens) A series of videos on how I painted my Aeldari Autarch (Eldritch Omens). This includes the pearlescent NMM armour, the soulstones, sword and Death Spinner(s). Watch Now If you don’t have an account, please sign up here! The website currently has over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
How to Paint Soul Stones. A short video and guide to walk you through the steps to achieve a realistic gem effect on your model (in this case, the Aeldari Avatar) using Sotek Green, Black, and Morrow White. Materials Needed Paints: Sotek Green (Games Workshop) Black (Vallejo or equivalent) Morrow White (P3 or equivalent) Tools: Fine detail brush, wet palette for mixing and diluting paints, water for thinning paints. Step-by-Step Guide Preparing the Palette On your wet palette, prepare Sotek Green, Black, and White. You’ll be using these colours to create the gem effect, with Black and White to modify the Sotek Green for shadows and highlights. Base Layer Start by applying Sotek Green directly to the soul stones on the model. Focus on achieving a neat, circular highlight at the top of each gem to represent the light source’s direction. If the paint appears too thin and the underlying colour shows through, apply another layer to enhance opacity. Highlighting Mix a small amount of Morrow White with Sotek Green to lighten the colour. Apply this lighter shade to the upper part of the gem, following the initial highlight’s shape but slightly reducing the area to create a gradient effect. Ensure this blend is more concentrated towards where you envision the light source hitting the gem, typically the top left, matching the light direction established on other parts of the model, like the non-metallic gold avatar symbol. Refining the Gem For added depth, incorporate a very small line of this lighter mix at the bottom right of the gem, creating a sense of reflection and roundness. Use the original Sotek Green to tidy up any overspill and blend the edges of your highlights for a smoother transition. Intensifying Highlights Gradually add more Morrow White to the mix for the brightest points of light on the gem. Focus these intensified highlights on a smaller area within your previously applied lighter shade, continuously narrowing the focus as you add more white. This method creates a luminous effect, simulating light reflecting within the gem. Adjusting Shadows To define the gem further, mix a small amount of Black with Sotek Green and apply it sparingly to the edges and around the base of the soul stone, enhancing its three-dimensional appearance. Be cautious with the amount of black, as it can quickly overpower the Sotek Green due to its strong pigmentation. Final Touches Use pure Morrow White to add a final pinpoint highlight to the top left of the gem, where the light source is strongest. This small detail significantly contributes to the gem’s realistic sparkle. Additional Tips Light Source Consistency: Ensure all gems on the model reflect the same light source direction for coherence across the miniature. Layering: Achieve a smooth transition between shades by allowing each layer to dry thoroughly before applying the next. This technique prevents unwanted blending and muddiness. Paint Consistency: Adjust the paint’s thickness based on the effect you’re aiming for. Thinner paint can act as a glaze to smooth out transitions, while thicker paint is better for opaque highlights. Practice: Perfecting the soul stone effect may take practice. Experiment on a test model or an inconspicuous area before applying the technique to more visible parts of the miniature. By following these steps and adjusting your technique as needed based on the specific details and shape of your model’s soul stones, you can achieve a striking and realistic gem effect. If you don’t have an account, please sign up here! The website currently has over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
Welcome to this detailed guide on How to Paint an Aeldari Autarch Jump Pack, including freehand spider web designs, volumetric highlights, and painting red gems with horizon lines. In this tutorial, we’ll walk through the key techniques used in the process, as well as the specific paints required. Video: How to Paint an Aeldari Autarch Jump Pack with Spider Web and Gems Materials Needed: Paints: Games Workshop: Khorne Red, Wazdakka Red, Pink Horror Vallejo: Neutral Grey, Black, Game Colour Turquoise P3: Morrow White Brushes: Size 00 brush (Artis Opus or similar) Wet palette Water for thinning paint Step by Step Guide – How to Paint an Aeldari Autarch Jump Pack with Spider Web and Gems Step 1: Blocking in the Spider Web Design Basecoat the jump pack in black primer. This will be the foundation upon which all the other layers will sit. Mark the anchor points for the web lines. Start by identifying four reference points around the spider gem in the centre of the jump pack. These lines will radiate outward, so place one line on each side of the spider to ensure symmetry. Draw the initial lines. Using Vallejo Neutral Grey, draw thin lines extending from the spider gem to the outer edges of the jump pack. It’s crucial to space these lines evenly to maintain the illusion of symmetry. Add in-between lines. After the four main lines are in place, draw connecting lines between them, creating a spider web pattern. Keep these lines neat and consistent. Refine the lines. Once all lines are blocked in, clean up any mistakes with Vallejo Black. You can sharpen the edges of the web lines by gently “cutting in” with the black paint to make them ultra crisp. Step 2: Adding Asymmetry to the Design Introduce asymmetry deliberately. To avoid the spider web looking too perfect, introduce small inconsistencies. Paint some sections slightly off to add a natural, web-like randomness. This will also help mask any small imperfections. Create asymmetrical details. On either side of the web, you can add small circles or other decorative elements to break up the symmetry. These will later be painted as gems, so feel free to add small, interesting features that balance the design. Step 3: Volumetric Highlights on the Web Apply volumetric highlights. Use Vallejo Neutral Grey to create highlights on certain parts of the web. Focus on areas where light would naturally hit the design, such as the topmost parts of the jump pack. Blend the highlights. Thin the paint to a roughly 60/40 mix of water to paint and lightly stipple the grey onto the surfaces, blending it smoothly into the black basecoat. This will give the web a realistic shine and depth. Step 4: Painting the Gems with Horizon Lines Start with the basecoat. Use Games Workshop Khorne Red to paint the base of the gems. Cover the gem surfaces evenly, ensuring no black primer shows through. Add shadows. Mix Khorne Red with a bit of Vallejo Black to create a dark red and apply this in the middle section of the gem, creating a “horizon line” effect. This gives the illusion of depth. Highlight with Wazdakka Red. Apply Wazdakka Red to the lower portion of the gem. Blend the transition between the darker red and Wazdakka Red to create a smooth gradient. Create the final highlight with Pink Horror. On the bottom section of the gem, apply Pink Horror to make it pop. Use a thin, translucent layer to ensure a subtle transition between the colours. Add the white specular highlight. Use P3 Morrow White to place a tiny dot on the top left of each gem. This should be the brightest point, simulating light reflection. Step 5: Painting the Blue Gems Basecoat the small gems in Vallejo Game Colour Turquoise. Ensure the coverage is smooth. Create a shadow. Mix the turquoise with black for the upper portion of the gem. This dark section will help the highlight stand out later. Add highlights. Gradually mix white into the turquoise and apply it to the lower right of the gem, following the same method as the red gems. Finish with a white highlight. Place a small white dot on the upper left of each blue gem to represent the light source, matching the technique used on the red gems. Step 6: Final Adjustments Tidy up the design. Go back with Vallejo Black or Neutral Grey to sharpen any lines that may have been blurred during the process. Blend further if needed. If the transitions in the gems or the volumetric highlights seem too stark, glaze over them with thinned down versions of the base colours to smooth things out. And that’s it! You’ve now completed the spider web design with volumetric highlights and stunning gems on your Aeldari Autarch jump pack. This method requires patience and refinement, but with these techniques, you’ll achieve a competition-level finish. Enjoy your painting! Want to know how to paint the freehand spider? How to Paint a Freehand Spider Gem How to paint a freehand spider gem on a round section of a backpack. The goal is to create a smooth, detailed finish using the right colours, applying stippling and glazing techniques, and ensuring sharp, clean lines in the freehand design. Watch Now If you don’t have an account here on my website, please sign up here! I have over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
In this video tutorial and step by step guide, I’ll walk through how to paint a freehand spider gem on a round section of a backpack. The goal is to create a smooth, detailed finish using the right colours, applying stippling and glazing techniques, and ensuring sharp, clean lines in the freehand design. Video: How to Paint a Freehand Spider Gem Materials Needed: Vallejo Game Color Turquoise Vallejo Model Color Black P3 Morrow White Cyber Green (optional) Fine Detail Brush (I used Artis Opus Size 00) Wet Palette Thin Sandpaper or a file (for smoothing any rough textures) Kitchen Roll (for cleaning your brush) Step 1: Prepare the Base Mix the Base Colour: Begin by mixing Vallejo Game Color Turquoise with a small amount of Vallejo Model Color Black. The mix should be slightly darker than pure Turquoise but not overwhelmingly dark. Apply the Base Coat: Paint the entire round section with this base mix. Ensure an even coverage and let it dry completely. Adjust the Colour: If the initial base appears too dark or too light, adjust by adding more Turquoise or Black until you achieve the desired shade. This layer will be the foundation for the freehand spider. Step 2: Freehand the Spider Rough Outline: Start by lightly sketching the spider shape onto the base layer using a thinned version of the base colour. This is just to block in the general shape and position, so don’t worry about precision at this stage. Refine the Outline: Once the rough sketch is in place, begin refining the edges using P3 Morrow White mixed with Turquoise (add more white to the mix as needed). This mix should be lighter than the base colour but not too stark. Sharpen the edges to define the spider’s legs and body clearly. Symmetry Consideration: It’s difficult to achieve perfect symmetry, especially with freehand work. Consider making the spider asymmetrical to avoid the stress of perfect alignment. Small variances will make the design look more natural. Step 3: Add Highlights and Shading Stippling Technique: Use a stippling technique to gradually build up highlights. Dip your fine detail brush into the lighter mix (Turquoise + more white), and apply tiny, controlled dots across the spider and the background gem surface. Start with lighter pressure to achieve smaller dots. Transition Shading: For the edges of the spider, use a mix with slightly more white added to the Turquoise. Gradually build up the brightness by adding more stipples. Focus on the areas where the light would naturally hit, such as the top of the spider’s legs and body. Soft Shading: Introduce a small amount of Cyber Green into the stippling process for added depth and interest. Use this sparingly to avoid overpowering the original colour scheme. Step 4: Glazing for Smoothness Thin Glaze: Mix a very thin glaze using the base colour or slightly lighter mix. Apply this glaze over the entire spider and gem area to soften the stippling effect and blend the highlights smoothly. Be careful not to obscure the details you’ve painstakingly created. Glazing the Spider: If desired, add a final glaze of Cyber Green over the spider to enhance the depth and give a slight variation to the shine. Ensure the glaze is very thin, so it doesn’t overpower the design. Step 5: Final Touches and Edging Edge Highlighting: Use the side of your brush and apply a very fine line of the lightest mix (nearly white) to the edges of the round gem to create a sharp, defined boundary. This step will make the gem pop visually. Enhance the Spider Details: Add small highlights to the spider’s legs and body with a fine tip brush using the lightest mix. This will give the spider a more three-dimensional appearance. Check for Consistency: Review the entire section for any inconsistencies in stippling or shading. Add additional stipples or glazes as needed to ensure a smooth, cohesive finish. Step 6: Finishing Up Smooth Any Imperfections: If there are any rough spots or texture issues, gently sand them with fine sandpaper or a file. Final Inspection: Take photos or view the model under different lighting to check for any imperfections. Make any last adjustments to ensure the spider gem looks polished and consistent. Seal the Work: Once you’re satisfied with the result, consider applying a thin layer of matte or satin varnish to protect your work. Now move on to the next step! Spider Web and Gems on the Jump Pack Moving on from the above tutorial to include freehand spider web designs, volumetric highlights, and painting red gems with horizon lines. Watch Now If you don’t have an account here on my website, please sign up here! I have over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access. If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
In this guide, I’ll walk you through the entire process of painting a freehand skull on an Aeldari Dark Reaper helmet. This tutorial is ideal for intermediate to advanced painters looking to add some atmospheric detail to their Dark Reaper unit. Let’s get started! Video: How to Paint a Freehand Skull on an Aeldari Dark Reaper Helmet Materials Needed Paints: Games Workshop: Rhinox Hide, XV-88, Morghast Bone, Sotek Green P3: Morrow White (or any white paint) Vallejo: Model Colour Black Other Supplies: Sculpting putty (for filling face details) Tamia Extra Thin Cement (optional, for smoothing putty edges) Sharp scalpel for scraping Wet palette for paint mixing Step 1: Prepare the Surface Fill in Sculpted Details: To ensure a smooth surface for the skull, use sculpting putty to fill in the nose and teeth details on the face. Apply a generous amount to cover gaps. Let it Dry Fully: Allow the putty to dry overnight. Scrape any excess with a scalpel for a smooth finish, avoiding key areas like the chin and brow to retain sharpness. Step 2: Prime the Model Apply Primer: Prime the model with black primer to enhance contrast and set the base for painting. Use Pins for Easy Handling: Attach pins to the model’s head and limbs to make it easier to handle and reposition during the painting process. Step 3: Painting the Eyes Base Colour: Start with Sotek Green as the base for the eye lenses. Layering Highlights: Gradually add white to Sotek Green for each successive layer, creating depth in the eye lenses. Focus highlights on the bottom edge of the lenses, where light naturally hits. Add Depth with Shadows: If desired, darken the top corner of each lens to achieve a soulless, reflective look. This effect is achieved by carefully adding black to the darkest areas, giving the eyes a sharp, eerie quality. Step 4: Begin the Skull Outline Base Colour with XV-88: Use XV-88 to outline the skull shape across the helmet’s face. This will act as the base colour for the skull, creating a solid foundation for further detail. Shadow Layer with Rhinox Hide: Mix XV-88 with Rhinox Hide to deepen shadows in certain areas, like the cheekbones and under the brow ridge. Step 5: Adding Skull Highlights Transition Layer with Morghast Bone: After blocking out the skull shape with XV-88, begin adding highlights with Morghast Bone. Apply this colour around the raised areas, like the forehead, cheekbones, and jaw. Create Smooth Transitions: Mix XV-88 and Morghast Bone to bridge the tones, softening transitions between shadows and highlights. Stippling for Texture: For a realistic bone texture, stipple Morghast Bone across the forehead and cheekbones. This adds a slight roughness, giving the impression of natural bone. Step 6: Fine Details and Teeth Teeth Outline: Using Morghast Bone, paint the teeth by creating slightly exaggerated outlines. This allows for sharper definition when refining with black later. Refining with Vallejo Black: Use Vallejo Black to cut into the teeth and refine their shape, narrowing them where necessary for a natural look. Vallejo Black’s smooth flow makes it ideal for creating crisp lines. Emphasising Depth: Rhinox Hide can be used as a softer alternative to pure black for adding shadows around the teeth and along cheekbone lines, giving a more subtle definition. Step 7: Highlighting and Final Refinements Add Bright Highlights: Mix Morghast Bone with Morrow White for the final highlights, concentrating on high points like the brow, the tip of the nose, and the edges of the cheekbones. Focus on Forehead Shine: For an extra focal point, add a slightly larger bright highlight to the forehead’s centre to mimic natural light reflection. Tweak Subtle Details: Adjust any final areas as necessary, ensuring the highlights and shadows balance well across the skull. This can be done by adding small touches of colour or blending transitions further. Step 8: Optional Final Touches If you wish to increase contrast, especially under high display lighting, revisit the forehead and cheekbone highlights, pushing the lighter areas with a touch more Morrow White. Videos Not Showing? To view any of my paid tutorials, you need to be a member of the website – please click below to log in or join the site. Not sure about joining just yet? Check out my Youtube for all my free tutorials or sign up as a free “friend” member on this site and visit the free videos page! If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]
Welcome to my comprehensive painting guide for Aeldari Dark Reapers. Whether you’re looking to master freehand techniques or refine your display-standard painting skills, these tutorials have you covered. In the first tutorial, I’ll guide you through painting a freehand skull on a Dark Reaper helmet. This step-by-step process is perfect for intermediate to advanced painters who want to add atmospheric, lore-inspired details to their models. In the second tutorial, I’ll show you how to paint the armour, hair, and non-metallic gold (NMM) details on a Dark Reaper. With tips for correcting mistakes, smooth blending, and achieving a striking finish, this guide is ideal for anyone seeking to elevate their models to display standard. Together, these tutorials provide everything you need to create a visually stunning Dark Reaper unit with plenty of character and finesse. Let’s get started! How to Paint a Freehand Skull on an Aeldari Dark Reaper HelmetVideo: How to Paint a Freehand Skull on an Aeldari Dark Reaper HelmetMaterials NeededStep 1: Prepare the SurfaceStep 2: Prime the ModelStep 3: Painting the EyesStep 4: Begin the Skull OutlineStep 5: Adding Skull HighlightsStep 6: Fine Details and TeethStep 7: Highlighting and Final RefinementsStep 8: Optional Final TouchesHow to Paint an Aeldari Dark Reaper Part Two – Body, Gold and HairVideo: How to Paint an Aeldari Dark Reaper Part Two – Body, Gold and HairPainting Guide: Dark Reaper – Armour, Hair, and NMM GoldMaterials List:BrushesPaintsPrimersArmourStep 1: BasecoatStep 2: HighlightsStep 3: ShadingStep 4: RefinementHairStep 1: BasecoatStep 2: HighlightsStep 3: RefinementNon-Metallic Gold DetailsStep 1: BasecoatStep 2: HighlightsStep 3: ShadingStep 4: Finishing TouchesCorrecting MistakesFinal TouchesPro TipsMore Aeldari videos below!Videos Not Showing? How to Paint a Freehand Skull on an Aeldari Dark Reaper Helmet In this guide, I’ll walk you through the entire process of painting a freehand skull on an Aeldari Dark Reaper helmet. Video: How to Paint a Freehand Skull on an Aeldari Dark Reaper Helmet Materials Needed Paints: Games Workshop: Rhinox Hide, XV-88, Morghast Bone, Sotek Green P3: Morrow White (or any white paint) Vallejo: Model Colour Black Other Supplies: Sculpting putty (for filling face details) Tamia Extra Thin Cement (optional, for smoothing putty edges) Sharp scalpel for scraping Wet palette for paint mixing Step 1: Prepare the Surface Fill in Sculpted Details: To ensure a smooth surface for the skull, use sculpting putty to fill in the nose and teeth details on the face. Apply a generous amount to cover gaps. Let it Dry Fully: Allow the putty to dry overnight. Scrape any excess with a scalpel for a smooth finish, avoiding key areas like the chin and brow to retain sharpness. Step 2: Prime the Model Apply Primer: Prime the model with black primer to enhance contrast and set the base for painting. Use Pins for Easy Handling: Attach pins to the model’s head and limbs to make it easier to handle and reposition during the painting process. Step 3: Painting the Eyes Base Colour: Start with Sotek Green as the base for the eye lenses. Layering Highlights: Gradually add white to Sotek Green for each successive layer, creating depth in the eye lenses. Focus highlights on the bottom edge of the lenses, where light naturally hits. Add Depth with Shadows: If desired, darken the top corner of each lens to achieve a soulless, reflective look. This effect is achieved by carefully adding black to the darkest areas, giving the eyes a sharp, eerie quality. Step 4: Begin the Skull Outline Base Colour with XV-88: Use XV-88 to outline the skull shape across the helmet’s face. This will act as the base colour for the skull, creating a solid foundation for further detail. Shadow Layer with Rhinox Hide: Mix XV-88 with Rhinox Hide to deepen shadows in certain areas, like the cheekbones and under the brow ridge. Step 5: Adding Skull Highlights Transition Layer with Morghast Bone: After blocking out the skull shape with XV-88, begin adding highlights with Morghast Bone. Apply this colour around the raised areas, like the forehead, cheekbones, and jaw. Create Smooth Transitions: Mix XV-88 and Morghast Bone to bridge the tones, softening transitions between shadows and highlights. Stippling for Texture: For a realistic bone texture, stipple Morghast Bone across the forehead and cheekbones. This adds a slight roughness, giving the impression of natural bone. Step 6: Fine Details and Teeth Teeth Outline: Using Morghast Bone, paint the teeth by creating slightly exaggerated outlines. This allows for sharper definition when refining with black later. Refining with Vallejo Black: Use Vallejo Black to cut into the teeth and refine their shape, narrowing them where necessary for a natural look. Vallejo Black’s smooth flow makes it ideal for creating crisp lines. Emphasising Depth: Rhinox Hide can be used as a softer alternative to pure black for adding shadows around the teeth and along cheekbone lines, giving a more subtle definition. Step 7: Highlighting and Final Refinements Add Bright Highlights: Mix Morghast Bone with Morrow White for the final highlights, concentrating on high points like the brow, the tip of the nose, and the edges of the cheekbones. Focus on Forehead Shine: For an extra focal point, add a slightly larger bright highlight to the forehead’s centre to mimic natural light reflection. Tweak Subtle Details: Adjust any final areas as necessary, ensuring the highlights and shadows balance well across the skull. This can be done by adding small touches of colour or blending transitions further. Step 8: Optional Final Touches If you wish to increase contrast, especially under high display lighting, revisit the forehead and cheekbone highlights, pushing the lighter areas with a touch more Morrow White. How to Paint an Aeldari Dark Reaper Part Two – Body, Gold and Hair This guide outlines how to paint the armour, hair, and NMM (non-metallic metal) gold details of a Dark Reaper model to display standard. This step-by-step process follows the techniques, corrections, and insights shared in the video below! Video: How to Paint an Aeldari Dark Reaper Part Two – Body, Gold and Hair Painting Guide: Dark Reaper – Armour, Hair, and NMM Gold Materials List: Brushes Artis Opus Series S: Size 0 for precise edge highlighting and small details. Size 1 for general layering and blending. Microfiber Cloth: For cleaning and removing excess moisture from brushes (preferred over kitchen roll to avoid fibres contaminating paint). Paints Armour Colours AK Interactive: Violet Red (primary armour colour) Black (base and shadow colour) Ice Yellow (for highlights and NMM gold) Optional Armour Colour: Red Wine (alternative base colour, mixed with Black for shading) Gold (NMM) Colours Games Workshop: Mournfang Brown (base for gold) Rhinox Hide (shadow glaze for deeper contrast) AK Interactive: Golden Brown (first highlight for gold) Ice Yellow (bright highlights and shine spots) Hair Colours AK Interactive: Deep Blue (base and midtones, replacing Night Lords Blue) P3: Morrow White (for mixing and highlights) Other Paints (Optional) Two Thin Coats: Dark Sun Yellow (alternative warm yellow for gold, used sparingly due to grainy texture) Primers AK Interactive: Black primer (matte finish for excellent paint adherence). Armour Step 1: Basecoat Colours: AK Violet Red for the final armour; AK Red Wine (mixed with black for shading) if attempting the alternative colour. Prime the model with a matte black primer (AK Black recommended for a more consistent finish). Cover the armour with AK Violet Red, leaving recesses darker. Optional: Start with AK Red Wine for a redder tone but mix with a touch of black to desaturate it. Step 2: Highlights Mixes: Violet Red + White for progressive highlights. Build highlights gradually using thin layers. Edge highlight all raised edges with a finer mix of Violet Red + more White. Step 3: Shading Colours: Black or Violet Red mixed with black. Deepen recesses by glazing with a mix of Violet Red and black. Use a controlled glazing technique for smooth transitions between shadows and highlights. Step 4: Refinement Use stippling to smooth transitions if needed. Create a final glaze using Violet Red diluted with water (4:1 ratio) to unify tones and enhance saturation. Hair Step 1: Basecoat Colours: AK Deep Blue (alternative to Games Workshop Night Lords Blue). Repaint any old colours (e.g., green) with a clean black basecoat. Apply AK Deep Blue as the primary hair colour. Step 2: Highlights Mixes: Deep Blue + White for lighter tones. Highlight raised areas and strands using thin lines to mimic shine. Focus on areas where curves catch light, like the top of the topknot and edges of strands. Step 3: Refinement Glaze over highlights with diluted Deep Blue to maintain a rich, dark tone. Aim for smooth transitions and avoid stark contrasts. Non-Metallic Gold Details Step 1: Basecoat Colours: Games Workshop Mournfang Brown. Block in gold areas, such as rib details on the chest and other decorative elements. Step 2: Highlights Mixes: Mournfang Brown + AK Golden Brown. Golden Brown + AK Ice Yellow for brighter highlights. Pure Ice Yellow or Ice Yellow + White for extreme highlights. Begin highlighting raised areas and edges, keeping transitions tight. Focus brightest highlights on upper-facing sections, such as the chest. Step 3: Shading Colours: Rhinox Hide. Glaze Rhinox Hide into shadows to deepen contrast and create tonal variation. Step 4: Finishing Touches Add a final glaze of Golden Brown mixed with a hint of Ice Yellow to blend transitions. Ensure each rib section has its own highlights to avoid uniformity, simulating light catching at different angles. Correcting Mistakes If paint spills onto finished areas, quickly clean with a damp brush before it sets. For set paint, carefully repaint with basecoat colours, blending as needed. Final Touches Armour: Reassess highlight placement. Ensure light volumes are consistent and focused on areas like the chest and thighs. Hair: Keep highlights smaller to maintain the deep blue richness. Gold: Add micro highlights with Ice Yellow or pure White for an extra reflective effect. Pro Tips Use a wet palette to manage paint mixes and prevent drying. Employ glazing for smooth transitions and tonal adjustments. Keep the model under a consistent light source for accurate highlight placement. More Aeldari videos below! Videos Not Showing? To view any of my paid tutorials, you need to be a member of the website – please click below to log in or join the site. Not sure about joining just yet? Check out my Youtube for all my free tutorials or sign up as a free “friend” member on this site and visit the free videos page! If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray [...]

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Autarch Death Spinner
Autarch Death Spinner

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