This video shows the complete process of how to paint an Ulfenwatch Skeleton from the Cursed City boxed game by Games Workshop. The tutorial covers techniques for achieving a worn, non-metallic metal look and provides insights into brush handling, highlighting, and detailing.
The following paints were used in the video:
Games Workshop: Rhinox Hide, Mournfang Brown, Balor Brown, Ushabti Bone, Cadian Fleshtone, Baharroth Blue, Yriel Yellow
Vallejo: Ice Yellow, Neutral Grey, Basalt Grey, Pale Grey Blue, Black, Heavy Grey
P3: Morrow White, Iosen Green
Steps And Tips to Paint an Ulfenwatch Skeleton
Preparation and Priming:
Use Scale 75 surface primer for a matte finish on the Ulfenwatch Skeleton from the Cursed City box game.
Remove the tab from the feet for basing without risking damage to your paintwork.
Armour Painting Technique:
Start with Vallejo Basalt Gray for non-metallic metal-style armour painting.
Use a worn-out brush for a rough look, applying lighter shades on prominent areas and gradually decreasing paint for darker sections.
Start on the brightest points for effective highlighting.
Highlighting and Detailing:
Apply successive highlights using Basalt Gray, Neutral Gray, Pale Grey Blue, and White to create neater and more defined details on the armour
Highlight worn spots, holes, and dents on the armour to add character, ensuring that the marks become neater with each successive highlight.
Shield Painting:
Use Mournfang Brown for a bronze/copper look on the shield, focusing on one primary shine point.
Highlight points where the light hits the shield, including spikes and creases, using a controlled blobbing technique for added definition.
Face and Eye Painting:
Paint the face with Balor Brown, focusing on small, intricate details.
Use Yriel Yellow to add a bright edge around the eye sockets for a realistic effect, but keep an eye (ha ha) to ensure you are keeping your lighting consistent throughout the model.
Do the process for painting other parts like arms and legs, but beware of overly bright highlights that may distract from focal points.
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