I was lucky enough to be sent Sekhar, Fang of Nulahmia by Games Workshop as an early review copy and couldn’t wait to paint her up for you. I’ve gone for an aged bronze look for her. Read on for my tutorials so far on how to paint her, with paints and step-by-step guide.
Sekhar, Fang of Nulahmia, stands as a formidable agent of Neferata, wielding hypnotic powers to enthrall her foes. Accompanied by the serpent Ouboroth (although not in my version, sorry!) and leading packs of Dire Wolves and Fell Bats into battle, she embodies the deadly elegance of Nulahmia’s dark majesty. This set introduces Sekhar, her loyal Dire Wolves, and swooping Fell Bats, ready to bring terror to the Soulblight Gravelord armies!
First Video Tutorial: Sekhar, Fang of Nulahmia
Welcome to this step-by-step painting guide for Sekhar, a new vampire model from the Soulblight Gravelords range by Games Workshop. In this tutorial, we will focus on achieving a bronzed armour effect using a non-metallic metal (NMM) technique and subtly applying verdigris for an aged look.
Materials Needed
- Primer: Black
- Base Paints: Mournfang Brown, Mephiston Red (for the cloak)
- Main Paints: Mournfang Brown, Sybarite Green, Rhinox Hide, Dark Sun Yellow (or Balor Brown with a bit of yellow), Morrow White
- Tools: Airbrush (optional), brushes (sizes 1 or 2 and a finer 00 for details), wet palette, super glue, and plastic glue.
Preparation
- Prime the Model: Begin with a black primer. If desired, airbrush the cloak with Mephiston Red. Allow the primer to fully cure to avoid rubbing off the paint.
- Assembly: Attach all parts with plastic glue, except for the head, which you should temporarily attach with a tiny bit of super glue for easy removal and precise painting.
Painting the Armour
- Base Layer: Apply a solid base layer of Mournfang Brown over the armour. The coverage doesn’t need to be perfect due to the textured look we’re aiming for.
- Highlight Preparation: Mix your highlights on a wet palette. Start with Mournfang Brown and progressively mix in Dark Sun Yellow and Morrow White to create a gradient of shades from dark brown to light yellow, finishing with white for the brightest highlights.
- Applying Highlights: Start with a mid-tone mix of Mournfang Brown and Dark Sun Yellow, then progressively lighten the highlights by adding more Dark Sun Yellow and eventually white. Map out the highlights, focusing on the armour’s raised areas and edges.
- Texture Effect: Use a scratchy technique to add texture to the highlights, simulating wear and tear. Combine this with stippling for denser highlights. Ensure the texture is consistent across the armour to maintain a cohesive look.
- Verdigris Effect: Thin down Sybarite Green with water (approximately 70:30 water to paint ratio) for a heavy glaze. Apply this to mid-tones and shadows, avoiding the highest highlights to maintain the metallic sheen. For a more subtle verdigris, mix a small amount of Rhinox Hide into Sybarite Green. Avoid using the mix of Sybarite Green and white, as this may look too bright and unnatural.
Additional Tips
- Brush Selection: Use larger brushes for broad highlights and switch to a finer brush (like a 00) for detailed texture work and smaller areas.
- Glazing: Use glazes to smooth transitions or adjust the intensity of colours. This is especially useful for blending the verdigris into the surrounding areas.
- Reflections and Details: For areas like the silver collar necklace, consider how it will reflect its surroundings. This includes colours from the helmet, the sky, and possibly the red cloak. Use lighter, desaturated colours to simulate reflection.
- Evaluating Your Work: Frequently step back and review your progress. Adjust highlights, shadows, and textures as needed to ensure a balanced and cohesive look.
Video Part Two: Red Satin Cloak and Bronze Helmet
Paints
- Mournfang Brown (Games Workshop)
- Sybarite Green (Games Workshop)
- Rhinox Hide (Games Workshop)
- Mephiston Red (Games Workshop)
- Morrow White (P3; any white will do)
- Dark Sun Yellow (Two Thin Coats; Balor Brown can be substituted with added yellow)
- White (Kimera Colours; any white optional)
Painting the Bronze Helmet
Base Layer: Start with a base layer of Mournfang Brown on the helmet. Ensure even coverage for a solid foundation.
Mixing for Bronze: Prepare a mix of Mournfang Brown and a small amount of Dark Sun Yellow (or Balor Brown with added yellow) to create the bronze shade. This mix should be applied in two thin coats to ensure smooth coverage without obscuring details.
Highlighting: Gradually add white to the bronze mix to create highlights. Focus these lighter shades on areas where light would naturally hit the helmet, enhancing the non-metallic metal effect. For very high highlights, use a mix predominantly of white with a touch of the bronze mixture.
Verdigris Effect: Mix Sybarite Green and Rhinox Hide to create the verdigris shade. Apply this sparingly in recesses and areas where weathering would naturally accumulate. This step is optional and can be adjusted based on personal preference for the weathered look.
Texture and Final Highlights: For added texture and to simulate wear, apply very fine dots and scratches using the lighter bronze mix. These should be concentrated around edges and high points where wear would be most apparent.
Painting the Satin Red Cloak
Base Layer: Apply a base coat of Mephiston Red over the cloak. Ensure smooth, even coverage as this will be the foundation for subsequent layers.
Shadows: Create a shadow mix by combining Mephiston Red with Rhinox Hide. Apply this mixture in areas that would naturally be in shadow, such as under folds or lower parts of the cloak.
Highlighting: Begin highlighting by adding white to Mephiston Red for a brighter red mix. Apply this to areas where light would naturally strike the cloak, such as the top of folds and raised areas. Gradually increase the amount of white in the mix for higher highlights, but avoid going up to pure white to maintain a satin finish.
Glazing for Smoothness: Use glazes (thin, transparent layers) of your red mixes to smooth out transitions between shadows, mid-tones, and highlights. This step is crucial for achieving the smooth, satin look of the cloak.
Final Adjustments: Revisit both the helmet and cloak for any final adjustments. Add more highlights or shadows as needed to enhance contrast and detail. Pay special attention to maintaining the balance between detailed texture on the helmet and the smooth finish of the cloak.
Video Part Three: Sekhar Fang of Nulahmia Face with Eyes, and Skin
Paints Needed
- Games Workshop: Bugman’s Glow, Sotek Green, Yriel Yellow, Evil Sunz Scarlet, Morghast Bone
- Vallejo: Ice Yellow, Neutral Grey, Black
- P3: Morrow White (or any white paint)
Step-by-Step Guide to her Face, Eyes and Skin
Preparing the Base Mixture for Skin: Mix a 50/50 blend of Sotek Green and Bugman’s Glow to create the base skin tone. This unique combination provides a natural, yet distinctly fantastical, skin colour for our vampire queen.
Adding Highlights to the Skin: Gradually incorporate Ice Yellow into the base mixture for highlights. Start with small quantities and increase the Ice Yellow for each successive highlight layer. This technique helps achieve a smooth gradient in the skin tone, offering a more lifelike appearance.
Advanced Skin Highlights: For a creamy and realistic skin tone, mix Bugman’s Glow with Ice Yellow, carefully adjusting the blend to prevent the colours from becoming overly vibrant. Add a tiny amount of white to this mixture for the lightest highlights, aiming for an off-white shade that retains a hint of the base tones.
Painting Contrast and Metallic Elements: Apply a grey base to the collar, preparing it for a metallic silver finish. This step is crucial for setting up the contrast between the metallic textures and the skin, ensuring that both elements stand out without competing for attention.
Achieving Skin Texture and Smooth Transitions: Use thin layers for the skin, starting with a mix of approximately 1.5 parts water to 1 part paint, and adjust as necessary for smoother finishes. Ensure each layer is completely dry before applying the next to avoid any unwanted textures.
Highlighting Techniques: Focus on painting towards the highlights, lifting the brush at the brightest points for precise application. This method ensures that the highlights are sharp and well-defined, enhancing the model’s dimensional details.
Painting Facial Features: Pay particular attention to the face, adjusting features like the nose with shading and highlighting to ensure it fits naturally under any headgear. Avoid relying solely on box art for colour references, as this can mislead your perception of how facial features should be represented.
Painting the Eyes: Start with a solid base colour for the eyes, using black or a deep brown. Paint the iris in a striking colour, adding a small dot of white to each eye to simulate light reflection. This detail adds life and intensity to the figure’s gaze.
Enhancing the Lips: Choose a vibrant red for the lips, applying it carefully to add depth and dimension. This colour choice should complement the vampire theme, adding an element of allure and danger to the figure.
Overall Facial Harmony: Revisit the entire face to ensure all elements work together harmoniously. Adjust shadows, highlights, and colour intensity to achieve a balanced and realistic facial expression that suits the character’s persona.
Video Part Four: Non Metallic Metal Texture Sword
Creating a Non-Metallic Metal (NMM) texture on a sword for a miniature model requires patience, precision, and a good understanding of light and shadow. This guide is designed to walk you through the process of painting the weapon blade of Sekhar The Vampire, focusing on achieving a weathered, high-contrast, NMM effect.
Materials Required
- Paints: Vallejo Neutral Grey, Ice Yellow; Games Workshop Mournfang Brown, Rhinox Hide; P3 Morrow White; Two Thin Coats Dark Sun Yellow.
- Brushes: Fine detail brushes capable of making very thin lines.
- Palette: A wet palette to ensure your paints remain workable.
- Water or Thinner: For diluting your paints to the desired consistency.
Step-by-Step Guide to the Non Metallic Metal Texture Sword
Preparing the Blade: Begin with a clean, primed miniature. Ensure Sekhar’s blade is smooth and free from any debris or fingerprints.
Base Coating: Apply a base coat of Neutral Grey on the blade. This serves as your midpoint for building up highlights and deepening shadows.
Establishing Light Points: Identify the main light points on the blade using a lamp. Typically, the flat back section of the blade and the curved edges will catch the most light. Mark these areas mentally as points where the highest highlights will be placed.
Initial Highlights and Shadows: Create a gradient on your palette ranging from Neutral Grey to Ice Yellow, progressively adding Ice Yellow to lighten the mixture. Include a separate mix with Mournfang Brown and Neutral Grey for warmer tones, and pure white for the brightest highlights.
Begin adding these mixtures to the blade, focusing on the predetermined light points. Use a scratchy, controlled technique with the very tip of your brush for texture.
Refining the Texture: As the paint on your palette dries slightly, it will naturally become thicker. Use this to your advantage to add textured highlights and shadows, adjusting the water content as necessary for softer transitions or more pronounced scratches.
Correcting and Sharpening Details: Utilise black to correct any oversteps or to sharpen the divisions between different sections of the blade. This step is crucial for defining the shape and enhancing the contrast of your NMM effect.
Adding Depth with Glazes: Mix highly diluted glazes of Mournfang Brown (and variations with Neutral Grey) to apply to the lower sections of the blade. This creates a sense of depth and simulates a subtle reflection from the environment.
Final Highlights: Use the brightest mixtures, including pure white, to add the final highlights to the top light points. This step might require going back to reinforce the contrast between the brightest highlights and the adjacent shadows.
Weathering Effects: To add a weathered look, incorporate fine scratches across the blade’s surface with a very thin brush and lighter paint mixes. These should traverse both the light and dark areas to create a unified texture across the blade.
Bounce Light: For a more advanced NMM effect, paint a bounce light on the cutting edge of the blade. This is a subtle highlight that simulates light reflecting off the ground, adding to the realism of your metal effect.
Finishing Touches: Reassess the overall effect from multiple angles, ensuring that the blade looks good from all perspectives.
Additional Tips
- Patience is Key: Achieving a convincing NMM effect is time-consuming. Work slowly and carefully.
- Lighting: Understanding how light interacts with metal is crucial for NMM. Study real-life examples if possible.
Video Part Five: How to Paint a Skeleton with Glowing Eyes
This is another video looking at Sekhar the vampire, this time focusing on how to paint a skeleton with glowing eyes for the model on her base. This video looks at the skeleton, how to paint his glowing eyes, sword and bones etc. The whole model is covered!
Materials needed:
Skeleton Model
Priming spray (I’ve used black!)
Brushes:
I use the Artis Opus range of brushes
Fine detail brush
Medium-sized brush
Large brush (optional, for basecoating larger areas)
Wet Palette (for mixing and thinning paints)
Varnish (to protect the finished paint job)
Paints:
All paints mentioned are from Games Workshop’s Citadel range.
- Yriel Yellow
- Moot Green
- Balor Brown
- Morghast Bone
- Screaming Skull
- Mournfang Brown
- XV-88
- Rhinox Hide
Other Materials:
Rocks or pebbles
Foliage (such as static grass or miniature leaves)
Sand or texture paste (for ground texture)
Super glue (for attaching basing materials)
Water (for thinning paints)
Paper towels or cloth to ensure your brushes are totally clean!
More Soulblight, Undead and Vampire Tutorials!
If you don’t have an account here on my website, please sign up here! I have over 350 video tutorials with steps and tips, plus a selection of PDFs. If you are not sure about joining, you can explore my free videos with a free membership, or take the plunge and become a full subscriber for full access.
If you’d prefer to support me on Patreon, please visit: https://www.patreon.com/RichardGray