This guide will walk you how to create a boulder base with realistic large rocks utilising Milliput for the sculpting part and a selection of Games Workshop paints for painting.
Category: Tutorials
How to Paint a Red Techmarine NMM Axe
This how to paint a Red Techmarine NMM Axe guide aims to help you achieve a realistic non-metallic metal effect on your Techmarine’s axe, with a focus on contrast, texture, and light reflection.
How to Apply Forge World Decals and Weather Them
A beginners guide on how to apply Forge World decals and weather them so they look a natural part of the painting on your model
How to Paint Sekhar Fang of Nulahmia
I was lucky enough to be sent Sekhar, Fang of Nulahmia by Games Workshop as an early review copy and couldn’t wait to paint her up for you. I’ve gone for an aged bronze lookContinue reading
How to Paint Lava Glow on an Aeldari Avatar
How to paint lava glow on the molten lava and body panels for Aeldari Avatar, although lots of these techniques can be used wherever you are painting lava. This guide will walk you through theContinue reading
How to Paint Soul Stones
How to Paint Soul Stones. A short video and guide to walk you through the steps to achieve a realistic gem effect on your model (in this case, the Aeldari Avatar) using Sotek Green, Black, and Morrow White.
How to Paint the Tomb Kings Bone Dragon Head
This video looks at how to paint the head of the Tomb Kings Bone Dragon. The video looks at the textured bone, how to add colour and interest and then how to add verdigris andContinue reading
How to Create a Water Effect Base
Today, we’re in my archives learning how to create a water effect base for the formidable Neave Blacktalon. This tutorial will help you in bringing a scene to life, adding depth and narrative to your miniature.
How to Paint a Deathwing Knight
Here we have the start of my tutorials on how to paint a Deathwing Knight, which Games Workshop kindly sent me a review copy of. In these videos, we will explore how to paint the ancient armour, eyes and metal trim on the model.